#define __frame_h
#include "geom.h"
-#include "client.h"
#include "render/render.h"
+typedef struct _ObFrame ObFrame;
+
+struct _ObClient;
+
+typedef enum {
+ OB_FRAME_CONTEXT_NONE,
+ OB_FRAME_CONTEXT_DESKTOP,
+ OB_FRAME_CONTEXT_CLIENT,
+ OB_FRAME_CONTEXT_TITLEBAR,
+ OB_FRAME_CONTEXT_HANDLE,
+ OB_FRAME_CONTEXT_FRAME,
+ OB_FRAME_CONTEXT_BLCORNER,
+ OB_FRAME_CONTEXT_BRCORNER,
+ OB_FRAME_CONTEXT_TLCORNER,
+ OB_FRAME_CONTEXT_TRCORNER,
+ OB_FRAME_CONTEXT_MAXIMIZE,
+ OB_FRAME_CONTEXT_ALLDESKTOPS,
+ OB_FRAME_CONTEXT_SHADE,
+ OB_FRAME_CONTEXT_ICONIFY,
+ OB_FRAME_CONTEXT_ICON,
+ OB_FRAME_CONTEXT_CLOSE,
+ OB_FRAME_NUM_CONTEXTS
+} ObFrameContext;
+
+/*! The decorations the client window wants to be displayed on it */
typedef enum {
- Context_None,
- Context_Root,
- Context_Client,
- Context_Titlebar,
- Context_Handle,
- Context_Frame,
- Context_BLCorner,
- Context_BRCorner,
- Context_TLCorner,
- Context_TRCorner,
- Context_Maximize,
- Context_AllDesktops,
- Context_Shade,
- Context_Iconify,
- Context_Icon,
- Context_Close,
- NUM_CONTEXTS
-} Context;
-
-#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
- f->cbwidth)
-
-typedef struct Frame {
- ObClient *client;
+ OB_FRAME_DECOR_TITLEBAR = 1 << 0, /*!< Display a titlebar */
+ OB_FRAME_DECOR_HANDLE = 1 << 1, /*!< Display a handle (bottom) */
+ OB_FRAME_DECOR_GRIPS = 1 << 2, /*!< Display grips in the handle */
+ OB_FRAME_DECOR_BORDER = 1 << 3, /*!< Display a border */
+ OB_FRAME_DECOR_ICON = 1 << 4, /*!< Display the window's icon */
+ OB_FRAME_DECOR_ICONIFY = 1 << 5, /*!< Display an iconify button */
+ OB_FRAME_DECOR_MAXIMIZE = 1 << 6, /*!< Display a maximize button */
+ /*! Display a button to toggle the window's placement on
+ all desktops */
+ OB_FRAME_DECOR_ALLDESKTOPS = 1 << 7,
+ OB_FRAME_DECOR_SHADE = 1 << 8, /*!< Displays a shade button */
+ OB_FRAME_DECOR_CLOSE = 1 << 9 /*!< Display a close button */
+} ObFrameDecorations;
+
+struct _ObFrame
+{
+ struct _ObClient *client;
Window window;
Window plate;
Strut size;
Rect area;
gboolean visible;
+
+ /*! Whether the window is obscured at all or fully visible. */
+ gboolean obscured;
+
guint decorations;
+ gboolean max_horz;
Window title;
Window label;
Window lgrip;
Window rgrip;
+ Window tlresize;
+ Window trresize;
+
RrAppearance *a_unfocused_title;
RrAppearance *a_focused_title;
RrAppearance *a_unfocused_label;
gint max_x; /* x-position of the window maximize button */
gint close_x; /* x-position of the window close button */
gint bwidth; /* border width */
- gint cbwidth; /* client border width */
+ gint rbwidth; /* title border width */
+ gint cbwidth_x; /* client border width */
+ gint cbwidth_y; /* client border width */
gboolean max_press;
gboolean close_press;
gboolean desk_press;
gboolean shade_press;
gboolean iconify_press;
+ gboolean max_hover;
+ gboolean close_hover;
+ gboolean desk_hover;
+ gboolean shade_hover;
+ gboolean iconify_hover;
gboolean focused;
-} Frame;
-
-void frame_startup();
-void frame_shutdown();
-
-Frame *frame_new();
-void frame_show(Frame *self);
-void frame_hide(Frame *self);
-void frame_adjust_shape(Frame *self);
-void frame_adjust_area(Frame *self, gboolean moved, gboolean resized);
-void frame_adjust_state(Frame *self);
-void frame_adjust_focus(Frame *self, gboolean hilite);
-void frame_adjust_title(Frame *self);
-void frame_adjust_icon(Frame *self);
-void frame_grab_client(Frame *self, ObClient *client);
-void frame_release_client(Frame *self, ObClient *client);
-
-Context frame_context_from_string(char *name);
-Context frame_context(ObClient *self, Window win);
+ gboolean flashing;
+ gboolean flash_on;
+ GTimeVal flash_end;
+};
+
+ObFrame *frame_new();
+void frame_show(ObFrame *self);
+void frame_hide(ObFrame *self);
+void frame_adjust_theme(ObFrame *self);
+void frame_adjust_shape(ObFrame *self);
+void frame_adjust_area(ObFrame *self, gboolean moved,
+ gboolean resized, gboolean fake);
+void frame_adjust_state(ObFrame *self);
+void frame_adjust_focus(ObFrame *self, gboolean hilite);
+void frame_adjust_title(ObFrame *self);
+void frame_adjust_icon(ObFrame *self);
+void frame_grab_client(ObFrame *self, struct _ObClient *client);
+void frame_release_client(ObFrame *self, struct _ObClient *client);
+
+ObFrameContext frame_context_from_string(char *name);
+
+ObFrameContext frame_context(struct _ObClient *self, Window win);
/*! Applies gravity to the client's position to find where the frame should
be positioned.
@return The proper coordinates for the frame, based on the client.
*/
-void frame_client_gravity(Frame *self, int *x, int *y);
+void frame_client_gravity(ObFrame *self, int *x, int *y);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
-void frame_frame_gravity(Frame *self, int *x, int *y);
+void frame_frame_gravity(ObFrame *self, int *x, int *y);
+void frame_flash_start(ObFrame *self);
+void frame_flash_stop(ObFrame *self);
#endif