]> Dogcows Code - chaz/openbox/blobdiff - openbox/frame.h
ob_remote has been killed, remove ob_sync from the public header, its only used inter...
[chaz/openbox] / openbox / frame.h
index fb492d8cf59f46da9b9633a3f929b24392cddc53..4f117fae89607b83f9174cc5a98b7a9e86f3fd01 100644 (file)
 #define __frame_h
 
 #include "geom.h"
-#include "client.h"
+#include "render/render.h"
+
+typedef struct _ObFrame ObFrame;
+
+struct _ObClient;
 
 typedef enum {
-    Context_None,
-    Context_Root,
-    Context_Client,
-    Context_Titlebar,
-    Context_Handle,
-    Context_Frame,
-    Context_BLCorner,
-    Context_BRCorner,
-    Context_TLCorner,
-    Context_TRCorner,
-    Context_Maximize,
-    Context_AllDesktops,
-    Context_Shade,
-    Context_Iconify,
-    Context_Icon,
-    Context_Close,
-    NUM_CONTEXTS
-} Context;
-
-Context frame_context_from_string(char *name);
-
-typedef struct Frame {
-    Client *client;
-
-    Window window;
-    Window plate;
-
-    Strut  size;
-    Rect   area;
-    gboolean visible;
-} Frame;
+    OB_FRAME_CONTEXT_NONE,
+    OB_FRAME_CONTEXT_ROOT,
+    OB_FRAME_CONTEXT_CLIENT,
+    OB_FRAME_CONTEXT_TITLEBAR,
+    OB_FRAME_CONTEXT_HANDLE,
+    OB_FRAME_CONTEXT_FRAME,
+    OB_FRAME_CONTEXT_BLCORNER,
+    OB_FRAME_CONTEXT_BRCORNER,
+    OB_FRAME_CONTEXT_MAXIMIZE,
+    OB_FRAME_CONTEXT_ALLDESKTOPS,
+    OB_FRAME_CONTEXT_SHADE,
+    OB_FRAME_CONTEXT_ICONIFY,
+    OB_FRAME_CONTEXT_ICON,
+    OB_FRAME_CONTEXT_CLOSE,
+    OB_FRAME_NUM_CONTEXTS
+} ObFrameContext;
+
+struct _ObFrame
+{
+    struct _ObClient *client;
+
+    Window    window;
+    Window    plate;
+
+    Strut     size;
+    Rect      area;
+    gboolean  visible;
+    guint     decorations;
+
+    Window    title;
+    Window    label;
+    Window    max;
+    Window    close;
+    Window    desk;
+    Window    shade;
+    Window    icon;
+    Window    iconify;
+    Window    handle;
+    Window    lgrip;
+    Window    rgrip;
+
+    RrAppearance *a_unfocused_title;
+    RrAppearance *a_focused_title;
+    RrAppearance *a_unfocused_label;
+    RrAppearance *a_focused_label;
+    RrAppearance *a_icon;
+    RrAppearance *a_unfocused_handle;
+    RrAppearance *a_focused_handle;
+
+    Strut     innersize;
+
+    GSList   *clients;
+
+    gint      width;         /* title and handle */
+    gint      label_width;
+    gint      icon_x;        /* x-position of the window icon button */
+    gint      label_x;       /* x-position of the window title */
+    gint      iconify_x;     /* x-position of the window iconify button */
+    gint      desk_x;        /* x-position of the window all-desktops button */
+    gint      shade_x;       /* x-position of the window shade button */
+    gint      max_x;         /* x-position of the window maximize button */
+    gint      close_x;       /* x-position of the window close button */
+    gint      bwidth;        /* border width */
+    gint      cbwidth;       /* client border width */
+
+    gboolean  max_press;
+    gboolean  close_press;
+    gboolean  desk_press;
+    gboolean  shade_press;
+    gboolean  iconify_press;
+
+    gboolean  focused;
+};
+
+void frame_startup();
+void frame_shutdown();
+
+ObFrame *frame_new();
+void frame_show(ObFrame *self);
+void frame_hide(ObFrame *self);
+void frame_adjust_shape(ObFrame *self);
+void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized);
+void frame_adjust_state(ObFrame *self);
+void frame_adjust_focus(ObFrame *self, gboolean hilite);
+void frame_adjust_title(ObFrame *self);
+void frame_adjust_icon(ObFrame *self);
+void frame_grab_client(ObFrame *self, struct _ObClient *client);
+void frame_release_client(ObFrame *self, struct _ObClient *client);
+
+ObFrameContext frame_context_from_string(char *name);
+
+ObFrameContext frame_context(struct _ObClient *self, Window win);
 
 /*! Applies gravity to the client's position to find where the frame should
   be positioned.
   @return The proper coordinates for the frame, based on the client.
 */
-void frame_client_gravity(Frame *self, int *x, int *y);
+void frame_client_gravity(ObFrame *self, int *x, int *y);
 
 /*! Reversly applies gravity to the frame's position to find where the client
   should be positioned.
     @return The proper coordinates for the client, based on the frame.
 */
-void frame_frame_gravity(Frame *self, int *x, int *y);
+void frame_frame_gravity(ObFrame *self, int *x, int *y);
 
 
 #endif
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