#include "moveresize.h"
#include "render/theme.h"
-#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask | \
- FocusChangeMask)
+#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
- ButtonPressMask | ButtonReleaseMask | \
- VisibilityChangeMask)
+ ButtonPressMask | ButtonReleaseMask)
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
- ButtonMotionMask | ExposureMask | \
+ ButtonMotionMask | \
EnterWindowMask | LeaveWindowMask)
+/* The inner window does not need enter/leave events.
+ If it does get them, then it needs its own context for enter events
+ because sloppy focus will focus the window when you enter the inner window
+ from the frame. */
+#define INNER_EVENTMASK (ButtonPressMask)
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth_y)
self = g_new0(ObFrame, 1);
- self->obscured = TRUE;
-
visual = check_32bit_client(client);
/* create the non-visible decor windows */
attrib.event_mask = FRAME_EVENTMASK;
self->window = createWindow(RootWindow(ob_display, ob_screen), visual,
mask, &attrib);
+
+ attrib.event_mask = INNER_EVENTMASK;
+ self->inner = createWindow(self->window, visual, mask, &attrib);
+
mask &= ~CWEventMask;
- self->plate = createWindow(self->window, visual, mask, &attrib);
+ self->plate = createWindow(self->inner, visual, mask, &attrib);
/* create the visible decor windows */
/* the other stuff is shown based on decor settings */
XMapWindow(ob_display, self->plate);
+ XMapWindow(ob_display, self->inner);
XMapWindow(ob_display, self->lgrip);
XMapWindow(ob_display, self->rgrip);
XMapWindow(ob_display, self->label);
/* set colors/appearance/sizes for stuff that doesn't change */
XSetWindowBorder(ob_display, self->window,
RrColorPixel(ob_rr_theme->frame_b_color));
+ XSetWindowBorder(ob_display, self->inner,
+ RrColorPixel(ob_rr_theme->frame_b_color));
XSetWindowBorder(ob_display, self->title,
RrColorPixel(ob_rr_theme->frame_b_color));
XSetWindowBorder(ob_display, self->handle,
/* set border widths */
if (!fake) {
XSetWindowBorderWidth(ob_display, self->window, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->inner, self->bwidth);
XSetWindowBorderWidth(ob_display, self->title, self->rbwidth);
XSetWindowBorderWidth(ob_display, self->handle, self->rbwidth);
XSetWindowBorderWidth(ob_display, self->lgrip, self->rbwidth);
} else
XUnmapWindow(ob_display, self->handle);
- /* move and resize the plate */
- XMoveResizeWindow(ob_display, self->plate,
- self->innersize.left - self->cbwidth_x,
- self->innersize.top - self->cbwidth_y,
- self->client->area.width + self->cbwidth_x * 2,
- self->client->area.height + self->cbwidth_y * 2);
- /* when the client has StaticGravity, it likes to move around. */
- XMoveWindow(ob_display, self->client->window,
+ /* move and resize the inner border window which contains the plate
+ */
+ XMoveResizeWindow(ob_display, self->inner,
+ self->innersize.left - self->cbwidth_x -
+ self->bwidth,
+ self->innersize.top - self->cbwidth_y -
+ self->bwidth,
+ self->client->area.width +
+ self->cbwidth_x * 2,
+ self->client->area.height +
+ self->cbwidth_y * 2);
+
+ /* move the plate */
+ XMoveWindow(ob_display, self->plate,
self->cbwidth_x, self->cbwidth_y);
+
+ /* when the client has StaticGravity, it likes to move around. */
+ XMoveWindow(ob_display, self->client->window, 0, 0);
}
STRUT_SET(self->size,
self->client->area.height +
self->size.top + self->size.bottom));
- if (moved) {
+ if (moved || resized) {
/* find the new coordinates, done after setting the frame.size, for
frame_client_gravity. */
self->area.x = self->client->area.x;
self->area.y = self->client->area.y;
- frame_client_gravity(self, &self->area.x, &self->area.y);
+ frame_client_gravity(self, &self->area.x, &self->area.y,
+ self->client->area.width,
+ self->client->area.height);
}
if (!fake) {
ob_rr_theme->label_height);
}
+void frame_adjust_client_area(ObFrame *self)
+{
+ /* resize the plate */
+ XResizeWindow(ob_display, self->plate,
+ self->client->area.width, self->client->area.height);
+}
+
void frame_adjust_state(ObFrame *self)
{
framerender_frame(self);
{
self->focused = hilite;
framerender_frame(self);
+ XFlush(ob_display);
}
void frame_adjust_title(ObFrame *self)
/* set all the windows for the frame in the window_map */
g_hash_table_insert(window_map, &self->window, client);
g_hash_table_insert(window_map, &self->plate, client);
+ g_hash_table_insert(window_map, &self->inner, client);
g_hash_table_insert(window_map, &self->title, client);
g_hash_table_insert(window_map, &self->label, client);
g_hash_table_insert(window_map, &self->max, client);
/* remove all the windows for the frame from the window_map */
g_hash_table_remove(window_map, &self->window);
g_hash_table_remove(window_map, &self->plate);
+ g_hash_table_remove(window_map, &self->inner);
g_hash_table_remove(window_map, &self->title);
g_hash_table_remove(window_map, &self->label);
g_hash_table_remove(window_map, &self->max);
}
self = client->frame;
- if (win == self->plate) {
+ if (win == self->inner || win == self->plate) {
/* conceptually, this is the desktop, as far as users are
concerned */
if (client->type == OB_CLIENT_TYPE_DESKTOP)
return OB_FRAME_CONTEXT_CLIENT;
}
- if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
- if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
- if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
- if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
- if (win == self->lgrip) return OB_FRAME_CONTEXT_BLCORNER;
- if (win == self->rgrip) return OB_FRAME_CONTEXT_BRCORNER;
+ if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
+ if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
+ if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
+ if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
+ if (win == self->lgrip) return OB_FRAME_CONTEXT_BLCORNER;
+ if (win == self->rgrip) return OB_FRAME_CONTEXT_BRCORNER;
if (win == self->tltresize) return OB_FRAME_CONTEXT_TLCORNER;
if (win == self->tllresize) return OB_FRAME_CONTEXT_TLCORNER;
if (win == self->trtresize) return OB_FRAME_CONTEXT_TRCORNER;
if (win == self->trrresize) return OB_FRAME_CONTEXT_TRCORNER;
- if (win == self->max) return OB_FRAME_CONTEXT_MAXIMIZE;
- if (win == self->iconify) return OB_FRAME_CONTEXT_ICONIFY;
- if (win == self->close) return OB_FRAME_CONTEXT_CLOSE;
- if (win == self->icon) return OB_FRAME_CONTEXT_ICON;
- if (win == self->desk) return OB_FRAME_CONTEXT_ALLDESKTOPS;
- if (win == self->shade) return OB_FRAME_CONTEXT_SHADE;
+ if (win == self->max) return OB_FRAME_CONTEXT_MAXIMIZE;
+ if (win == self->iconify) return OB_FRAME_CONTEXT_ICONIFY;
+ if (win == self->close) return OB_FRAME_CONTEXT_CLOSE;
+ if (win == self->icon) return OB_FRAME_CONTEXT_ICON;
+ if (win == self->desk) return OB_FRAME_CONTEXT_ALLDESKTOPS;
+ if (win == self->shade) return OB_FRAME_CONTEXT_SHADE;
return OB_FRAME_CONTEXT_NONE;
}
-void frame_client_gravity(ObFrame *self, gint *x, gint *y)
+void frame_client_gravity(ObFrame *self, gint *x, gint *y, gint w, gint h)
{
/* horizontal */
switch (self->client->gravity) {
case NorthGravity:
case SouthGravity:
case CenterGravity:
- *x -= (self->size.left + self->size.right) / 2;
+ *x -= (self->size.left + w) / 2;
break;
case NorthEastGravity:
case SouthEastGravity:
case EastGravity:
- *x -= self->size.left + self->size.right;
+ *x -= (self->size.left + self->size.right + w) - 1;
break;
case ForgetGravity:
case CenterGravity:
case EastGravity:
case WestGravity:
- *y -= (self->size.top + self->size.bottom) / 2;
+ *y -= (self->size.top + h) / 2;
break;
case SouthWestGravity:
case SouthEastGravity:
case SouthGravity:
- *y -= self->size.top + self->size.bottom;
+ *y -= (self->size.top + self->size.bottom + h) - 1;
break;
case ForgetGravity:
}
}
-void frame_frame_gravity(ObFrame *self, gint *x, gint *y)
+void frame_frame_gravity(ObFrame *self, gint *x, gint *y, gint w, gint h)
{
/* horizontal */
switch (self->client->gravity) {
case NorthGravity:
case CenterGravity:
case SouthGravity:
- *x += (self->size.left + self->size.right) / 2;
+ *x += (self->size.left + w) / 2;
break;
case NorthEastGravity:
case EastGravity:
case SouthEastGravity:
- *x += self->size.left + self->size.right;
+ *x += (self->size.left + self->size.right + w) - 1;
break;
case StaticGravity:
case ForgetGravity:
case WestGravity:
case CenterGravity:
case EastGravity:
- *y += (self->size.top + self->size.bottom) / 2;
+ *y += (self->size.top + h) / 2;
break;
case SouthWestGravity:
case SouthGravity:
case SouthEastGravity:
- *y += self->size.top + self->size.bottom;
+ *y += (self->size.top + self->size.bottom + h) - 1;
break;
case StaticGravity:
case ForgetGravity: