]> Dogcows Code - chaz/openbox/blobdiff - openbox/frame.c
lots of fixes for the iconify animation. i think it should all work perfectly now ?
[chaz/openbox] / openbox / frame.c
index dc9d16014ecb0f2f4f89db6644a646c1833dece4..3af354c3fb9bf5774e8fb8572c0a3072265c0028 100644 (file)
@@ -27,6 +27,7 @@
 #include "mainloop.h"
 #include "focus.h"
 #include "moveresize.h"
+#include "screen.h"
 #include "render/theme.h"
 
 #define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
    from the frame. */
 #define INNER_EVENTMASK (ButtonPressMask)
 
+//#define FRAME_ANIMATE_ICONIFY_TIME 150000 /* .15 seconds */
+#define FRAME_ANIMATE_ICONIFY_TIME 2000000
+#define FRAME_ANIMATE_ICONIFY_STEP_TIME (G_USEC_PER_SEC / 30) /* 30 Hz */
+
 #define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
                            f->cbwidth_y)
 
@@ -50,6 +55,7 @@ static gboolean flash_timeout(gpointer data);
 
 static void set_theme_statics(ObFrame *self);
 static void free_theme_statics(ObFrame *self);
+static gboolean frame_animate_iconify(gpointer self);
 
 static Window createWindow(Window parent, Visual *visual,
                            gulong mask, XSetWindowAttributes *attrib)
@@ -169,6 +175,8 @@ static void set_theme_statics(ObFrame *self)
     /* set colors/appearance/sizes for stuff that doesn't change */
     XSetWindowBorder(ob_display, self->window,
                      RrColorPixel(ob_rr_theme->frame_b_color));
+    XSetWindowBorder(ob_display, self->inner,
+                     RrColorPixel(ob_rr_theme->frame_b_color));
     XSetWindowBorder(ob_display, self->title,
                      RrColorPixel(ob_rr_theme->frame_b_color));
     XSetWindowBorder(ob_display, self->handle,
@@ -346,6 +354,7 @@ void frame_adjust_area(ObFrame *self, gboolean moved,
         /* set border widths */
         if (!fake) {
             XSetWindowBorderWidth(ob_display, self->window, self->bwidth);
+            XSetWindowBorderWidth(ob_display, self->inner, self->bwidth);
             XSetWindowBorderWidth(ob_display, self->title,  self->rbwidth);
             XSetWindowBorderWidth(ob_display, self->handle, self->rbwidth);
             XSetWindowBorderWidth(ob_display, self->lgrip,  self->rbwidth);
@@ -430,8 +439,10 @@ void frame_adjust_area(ObFrame *self, gboolean moved,
             /* move and resize the inner border window which contains the plate
              */
             XMoveResizeWindow(ob_display, self->inner,
-                              self->innersize.left - self->cbwidth_x,
-                              self->innersize.top - self->cbwidth_y,
+                              self->innersize.left - self->cbwidth_x -
+                              self->bwidth,
+                              self->innersize.top - self->cbwidth_y -
+                              self->bwidth,
                               self->client->area.width +
                               self->cbwidth_x * 2,
                               self->client->area.height +
@@ -461,21 +472,28 @@ void frame_adjust_area(ObFrame *self, gboolean moved,
                    self->client->area.height +
                    self->size.top + self->size.bottom));
 
-    if (moved) {
+    if (moved || resized) {
         /* find the new coordinates, done after setting the frame.size, for
            frame_client_gravity. */
         self->area.x = self->client->area.x;
         self->area.y = self->client->area.y;
-        frame_client_gravity(self, &self->area.x, &self->area.y);
+        frame_client_gravity(self, &self->area.x, &self->area.y,
+                             self->client->area.width,
+                             self->client->area.height);
     }
 
     if (!fake) {
-        /* move and resize the top level frame.
-           shading can change without being moved or resized */
-        XMoveResizeWindow(ob_display, self->window,
-                          self->area.x, self->area.y,
-                          self->area.width - self->bwidth * 2,
-                          self->area.height - self->bwidth * 2);
+        if (!frame_iconify_animating(self))
+            /* move and resize the top level frame.
+               shading can change without being moved or resized.
+               
+               but don't do this during an iconify animation. it will be
+               reflected afterwards.
+            */
+            XMoveResizeWindow(ob_display, self->window,
+                              self->area.x, self->area.y,
+                              self->area.width - self->bwidth * 2,
+                              self->area.height - self->bwidth * 2);
 
         if (resized) {
             framerender_frame(self);
@@ -502,6 +520,13 @@ void frame_adjust_area(ObFrame *self, gboolean moved,
                       ob_rr_theme->label_height);
 }
 
+void frame_adjust_client_area(ObFrame *self)
+{
+    /* resize the plate */
+    XResizeWindow(ob_display, self->plate,
+                  self->client->area.width, self->client->area.height);
+}
+
 void frame_adjust_state(ObFrame *self)
 {
     framerender_frame(self);
@@ -514,13 +539,6 @@ void frame_adjust_focus(ObFrame *self, gboolean hilite)
     XFlush(ob_display);
 }
 
-void frame_adjust_client_area(ObFrame *self)
-{
-    /* resize the plate */
-    XResizeWindow(ob_display, self->plate,
-                  self->client->area.width, self->client->area.height);
-}
-
 void frame_adjust_title(ObFrame *self)
 {
     framerender_frame(self);
@@ -585,6 +603,10 @@ void frame_release_client(ObFrame *self, ObClient *client)
 
     g_assert(self->client == client);
 
+    /* if there was any animation going on, kill it */
+    ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
+                                     self, FALSE);
+
     /* check if the app has already reparented its window away */
     while (XCheckTypedWindowEvent(ob_display, client->window,
                                   ReparentNotify, &ev))
@@ -856,7 +878,7 @@ ObFrameContext frame_context(ObClient *client, Window win)
     return OB_FRAME_CONTEXT_NONE;
 }
 
-void frame_client_gravity(ObFrame *self, gint *x, gint *y)
+void frame_client_gravity(ObFrame *self, gint *x, gint *y, gint w, gint h)
 {
     /* horizontal */
     switch (self->client->gravity) {
@@ -869,13 +891,13 @@ void frame_client_gravity(ObFrame *self, gint *x, gint *y)
     case NorthGravity:
     case SouthGravity:
     case CenterGravity:
-        *x -= (self->size.left + self->size.right) / 2;
+        *x -= (self->size.left + w) / 2;
         break;
 
     case NorthEastGravity:
     case SouthEastGravity:
     case EastGravity:
-        *x -= self->size.left + self->size.right;
+        *x -= (self->size.left + self->size.right + w) - 1;
         break;
 
     case ForgetGravity:
@@ -895,13 +917,13 @@ void frame_client_gravity(ObFrame *self, gint *x, gint *y)
     case CenterGravity:
     case EastGravity:
     case WestGravity:
-        *y -= (self->size.top + self->size.bottom) / 2;
+        *y -= (self->size.top + h) / 2;
         break;
 
     case SouthWestGravity:
     case SouthEastGravity:
     case SouthGravity:
-        *y -= self->size.top + self->size.bottom;
+        *y -= (self->size.top + self->size.bottom + h) - 1;
         break;
 
     case ForgetGravity:
@@ -911,7 +933,7 @@ void frame_client_gravity(ObFrame *self, gint *x, gint *y)
     }
 }
 
-void frame_frame_gravity(ObFrame *self, gint *x, gint *y)
+void frame_frame_gravity(ObFrame *self, gint *x, gint *y, gint w, gint h)
 {
     /* horizontal */
     switch (self->client->gravity) {
@@ -923,12 +945,12 @@ void frame_frame_gravity(ObFrame *self, gint *x, gint *y)
     case NorthGravity:
     case CenterGravity:
     case SouthGravity:
-        *x += (self->size.left + self->size.right) / 2;
+        *x += (self->size.left + w) / 2;
         break;
     case NorthEastGravity:
     case EastGravity:
     case SouthEastGravity:
-        *x += self->size.left + self->size.right;
+        *x += (self->size.left + self->size.right + w) - 1;
         break;
     case StaticGravity:
     case ForgetGravity:
@@ -946,12 +968,12 @@ void frame_frame_gravity(ObFrame *self, gint *x, gint *y)
     case WestGravity:
     case CenterGravity:
     case EastGravity:
-        *y += (self->size.top + self->size.bottom) / 2;
+        *y += (self->size.top + h) / 2;
         break;
     case SouthWestGravity:
     case SouthGravity:
     case SouthEastGravity:
-        *y += self->size.top + self->size.bottom;
+        *y += (self->size.top + self->size.bottom + h) - 1;
         break;
     case StaticGravity:
     case ForgetGravity:
@@ -1012,3 +1034,169 @@ void frame_flash_stop(ObFrame *self)
 {
     self->flashing = FALSE;
 }
+
+static gulong frame_animate_iconify_time_left(ObFrame *self,
+                                              const GTimeVal *now)
+{
+    glong sec, usec;
+    sec = self->iconify_animation_end.tv_sec - now->tv_sec;
+    usec = self->iconify_animation_end.tv_usec - now->tv_usec;
+    if (usec < 0) {
+        usec += G_USEC_PER_SEC;
+        sec--;
+    }
+    /* no negative values */
+    return MAX(sec * G_USEC_PER_SEC + usec, 0);
+}
+
+static gboolean frame_animate_iconify(gpointer p)
+{
+    ObFrame *self = p;
+    gint x, y, w, h;
+    gint iconx, icony, iconw;
+    GTimeVal now;
+    gulong time;
+    gboolean iconifying;
+
+    if (self->client->icon_geometry.width == 0) {
+        /* there is no icon geometry set so just go straight down */
+        Rect *a = screen_physical_area();
+        iconx = self->area.x + self->area.width / 2 + 32;
+        icony = a->y + a->width;
+        iconw = 64;
+    } else {
+        iconx = self->client->icon_geometry.x;
+        icony = self->client->icon_geometry.y;
+        iconw = self->client->icon_geometry.width;
+    }
+
+    iconifying = self->iconify_animation_going > 0;
+
+    /* how far do we have left to go ? */
+    g_get_current_time(&now);
+    time = frame_animate_iconify_time_left(self, &now);
+    
+    if (time == 0 || iconifying) {
+        /* start where the frame is supposed to be */
+        x = self->area.x;
+        y = self->area.y;
+        w = self->area.width - self->bwidth * 2;
+        h = self->area.height - self->bwidth * 2;
+    } else {
+        /* start at the icon */
+        x = iconx;
+        y = icony;
+        w = iconw;
+        h = self->innersize.top; /* just the titlebar */
+    }
+
+    if (time > 0) {
+        glong dx, dy, dw;
+        glong elapsed;
+
+        dx = self->area.x - iconx;
+        dy = self->area.y - icony;
+        dw = self->area.width - self->bwidth * 2 - iconw;
+         /* if restoring, we move in the opposite direction */
+        if (!iconifying) { dx = -dx; dy = -dy; dw = -dw; }
+
+        elapsed = FRAME_ANIMATE_ICONIFY_TIME - time;
+        x = x - (dx * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
+        y = y - (dy * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
+        w = w - (dw * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
+        h = self->innersize.top; /* just the titlebar */
+    }
+
+    if (time == 0)
+        frame_end_iconify_animation(self);
+    else {
+        XMoveResizeWindow(ob_display, self->window, x, y, w, h);
+        XFlush(ob_display);
+    }
+
+    return time > 0; /* repeat until we're out of time */
+}
+
+void frame_end_iconify_animation(ObFrame *self)
+{
+    /* see if there is an animation going */
+    if (self->iconify_animation_going == 0) return;
+
+    /* call the callback when it's done */
+    if (self->iconify_animation_cb)
+        self->iconify_animation_cb(self->iconify_animation_data);
+    /* we're not animating any more ! */
+    self->iconify_animation_going = 0;
+
+    /* move after the callback for the animation ending */
+    XMoveResizeWindow(ob_display, self->window,
+                      self->area.x, self->area.y,
+                      self->area.width - self->bwidth * 2,
+                      self->area.height - self->bwidth * 2);
+    XFlush(ob_display);
+}
+
+void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
+                                   ObFrameIconifyAnimateFunc callback,
+                                   gpointer data)
+{
+    gulong time;
+    gboolean new_anim = FALSE;
+    gboolean set_end = TRUE;
+    GTimeVal now;
+
+    /* if there is no titlebar, just don't animate for now
+       XXX it would be nice tho.. */
+    if (!(self->decorations & OB_FRAME_DECOR_TITLEBAR)) {
+        if (callback) callback(data);
+        return;
+    }
+
+    /* get the current time */
+    g_get_current_time(&now);
+
+    /* get how long until the end */
+    time = FRAME_ANIMATE_ICONIFY_TIME;
+    if (self->iconify_animation_going) {
+        if (!!iconifying != (self->iconify_animation_going > 0)) {
+            /* animation was already going on in the opposite direction */
+            time = time - frame_animate_iconify_time_left(self, &now);
+        } else
+            /* animation was already going in the same direction */
+            set_end = FALSE;
+    } else
+        new_anim = TRUE;
+    self->iconify_animation_going = iconifying ? 1 : -1;
+
+    self->iconify_animation_cb = callback;
+    self->iconify_animation_data = data;
+
+    /* set the ending time */
+    if (set_end) {
+        self->iconify_animation_end.tv_sec = now.tv_sec;
+        self->iconify_animation_end.tv_usec = now.tv_usec;
+        g_time_val_add(&self->iconify_animation_end, time);
+    }
+
+    if (new_anim) {
+        ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
+                                         self, FALSE);
+        ob_main_loop_timeout_add(ob_main_loop,
+                                 FRAME_ANIMATE_ICONIFY_STEP_TIME,
+                                 frame_animate_iconify, self,
+                                 g_direct_equal, NULL);
+
+        /* do the first step */
+        frame_animate_iconify(self);
+
+        if (!self->visible)
+            frame_show(self);
+    }
+}
+
+gboolean frame_visible(ObFrame *self)
+{
+    /* if it is animating back from iconic state then it is considered
+       visible. but if it is iconifying then it is not visible. */
+    return self->visible && self->iconify_animation_going <= 0;
+}
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