self->iconify = createWindow(self->title, mask, &attrib);
self->handle = createWindow(self->window, mask, &attrib);
mask |= CWCursor;
- attrib.cursor = ob_cursors.ll_angle;
+ attrib.cursor = ob_cursors.bl;
self->lgrip = createWindow(self->handle, mask, &attrib);
- attrib.cursor = ob_cursors.lr_angle;
+ attrib.cursor = ob_cursors.br;
self->rgrip = createWindow(self->handle, mask, &attrib);
/* the other stuff is shown based on decor settings */
return Context_None;
}
-Context frame_context(Frame *self, Window win)
+Context frame_context(Client *client, Window win)
{
+ Frame *self;
+
if (win == ob_root) return Context_Root;
- if (self == NULL) return Context_None;
- if (win == self->client->window) return Context_Client;
+ if (client == NULL) return Context_None;
+ if (win == client->window) return Context_Client;
+ self = client->frame;
if (win == self->window) return Context_Frame;
if (win == self->plate) return Context_Client;
if (win == self->title) return Context_Titlebar;