#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
- ButtonPressMask | ButtonReleaseMask)
+ ButtonPressMask | ButtonReleaseMask | \
+ VisibilityChangeMask)
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
ButtonMotionMask | ExposureMask | \
EnterWindowMask | LeaveWindowMask)
self = g_new(ObFrame, 1);
self->visible = FALSE;
+ self->obscured = TRUE;
self->decorations = 0;
/* create all of the decor windows */
ObFrameContext frame_context_from_string(char *name)
{
- if (!g_ascii_strcasecmp("root", name))
- return OB_FRAME_CONTEXT_ROOT;
+ if (!g_ascii_strcasecmp("desktop", name))
+ return OB_FRAME_CONTEXT_DESKTOP;
else if (!g_ascii_strcasecmp("client", name))
return OB_FRAME_CONTEXT_CLIENT;
else if (!g_ascii_strcasecmp("titlebar", name))
{
ObFrame *self;
- if (win == RootWindow(ob_display, ob_screen)) return OB_FRAME_CONTEXT_ROOT;
+ if (win == RootWindow(ob_display, ob_screen))
+ return OB_FRAME_CONTEXT_DESKTOP;
if (client == NULL) return OB_FRAME_CONTEXT_NONE;
- if (win == client->window) return OB_FRAME_CONTEXT_CLIENT;
+ if (win == client->window) {
+ /* conceptually, this is the desktop, as far as users are
+ concerned */
+ if (client->type == OB_CLIENT_TYPE_DESKTOP)
+ return OB_FRAME_CONTEXT_DESKTOP;
+ return OB_FRAME_CONTEXT_CLIENT;
+ }
self = client->frame;
+ if (win == self->plate) {
+ /* conceptually, this is the desktop, as far as users are
+ concerned */
+ if (client->type == OB_CLIENT_TYPE_DESKTOP)
+ return OB_FRAME_CONTEXT_DESKTOP;
+ return OB_FRAME_CONTEXT_CLIENT;
+ }
+
if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
- if (win == self->plate) return OB_FRAME_CONTEXT_CLIENT;
if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;