#include "frame.h"
+Context frame_context_from_string(char *name)
+{
+ if (!g_ascii_strcasecmp("root", name))
+ return Context_Root;
+ else if (!g_ascii_strcasecmp("client", name))
+ return Context_Client;
+ else if (!g_ascii_strcasecmp("titlebar", name))
+ return Context_Titlebar;
+ else if (!g_ascii_strcasecmp("handle", name))
+ return Context_Handle;
+ else if (!g_ascii_strcasecmp("frame", name))
+ return Context_Frame;
+ else if (!g_ascii_strcasecmp("blcorner", name))
+ return Context_BLCorner;
+ else if (!g_ascii_strcasecmp("tlcorner", name))
+ return Context_TLCorner;
+ else if (!g_ascii_strcasecmp("brcorner", name))
+ return Context_BRCorner;
+ else if (!g_ascii_strcasecmp("trcorner", name))
+ return Context_TRCorner;
+ else if (!g_ascii_strcasecmp("maximize", name))
+ return Context_Maximize;
+ else if (!g_ascii_strcasecmp("alldesktops", name))
+ return Context_AllDesktops;
+ else if (!g_ascii_strcasecmp("shade", name))
+ return Context_Shade;
+ else if (!g_ascii_strcasecmp("iconify", name))
+ return Context_Iconify;
+ else if (!g_ascii_strcasecmp("icon", name))
+ return Context_Icon;
+ else if (!g_ascii_strcasecmp("close", name))
+ return Context_Close;
+ return Context_None;
+}
+
void frame_client_gravity(Frame *self, int *x, int *y)
{
/* horizontal */
break;
case StaticGravity:
case ForgetGravity:
- x += self->size.left;
+ *x += self->size.left;
break;
}