#ifndef __focus_h
#define __focus_h
+#include "misc.h"
+
#include <X11/Xlib.h>
#include <glib.h>
-struct Client;
-
-/*! The window which gets focus when nothing else will be focused */
-extern Window focus_backup;
+struct _ObClient;
/*! The client which is currently focused */
-extern struct Client *focus_client;
+extern struct _ObClient *focus_client;
/*! The recent focus order on each desktop */
extern GList **focus_order;
-void focus_startup();
-void focus_shutdown();
+void focus_startup(gboolean reconfig);
+void focus_shutdown(gboolean reconfig);
/*! Specify which client is currently focused, this doesn't actually
send focus anywhere, its called by the Focus event handlers */
-void focus_set_client(struct Client *client);
+void focus_set_client(struct _ObClient *client);
typedef enum {
- Fallback_Desktop, /* switching desktops */
- Fallback_Unfocusing, /* forcefully remove focus from the current window */
- Fallback_NoFocus /* nothing has focus for some reason */
-} FallbackType;
+ OB_FOCUS_FALLBACK_DESKTOP, /*!< switching desktops */
+ OB_FOCUS_FALLBACK_UNFOCUSING, /*!< forcefully remove focus from the
+ current window */
+ OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
+} ObFocusFallbackType;
/*! Call this when you need to focus something! */
-void focus_fallback(FallbackType type);
+void focus_fallback(ObFocusFallbackType type);
/*! Cycle focus amongst windows
- Returns the Client to which focus has been cycled, or NULL if none. */
-struct Client *focus_cycle(gboolean forward, gboolean linear, gboolean done,
- gboolean cancel);
+ Returns the _ObClient to which focus has been cycled, or NULL if none. */
+void focus_cycle(gboolean forward, gboolean linear,
+ gboolean dialog, gboolean done, gboolean cancel);
+void focus_directional_cycle(ObDirection dir,
+ gboolean dialog, gboolean done, gboolean cancel);
/*! Add a new client into the focus order */
-void focus_order_add_new(struct Client *c);
+void focus_order_add_new(struct _ObClient *c);
/*! Remove a client from the focus order */
-void focus_order_remove(struct Client *c);
+void focus_order_remove(struct _ObClient *c);
/*! Move a client to the top of the focus order */
-void focus_order_to_top(struct Client *c);
+void focus_order_to_top(struct _ObClient *c);
/*! Move a client to the bottom of the focus order (keeps iconic windows at the
very bottom always though). */
-void focus_order_to_bottom(struct Client *c);
+void focus_order_to_bottom(struct _ObClient *c);
#endif