/*! The client which is currently focused */
extern struct _ObClient *focus_client;
/*! The client which is being decorated as focused, not always matching the
- real focus, but this is used to track it so that it can be ersolved to match
+ real focus, but this is used to track it so that it can be resolved to match.
+
+ This is for when you change desktops. We know which window is *going to be*
+ focused, so we hilight it. But since it's hilighted, we also want
+ keybindings to go to it, which is really what this is for.
*/
extern struct _ObClient *focus_hilite;
/*! The client which appears focused during a focus cycle operation */
extern struct _ObClient *focus_cycle_target;
/*! The recent focus order on each desktop */
-extern GList **focus_order;
+extern GList *focus_order;
void focus_startup(gboolean reconfig);
void focus_shutdown(gboolean reconfig);
send focus anywhere, its called by the Focus event handlers */
void focus_set_client(struct _ObClient *client);
-typedef enum {
- OB_FOCUS_FALLBACK_UNFOCUSING, /*!< forcefully remove focus from the
- current window */
- OB_FOCUS_FALLBACK_CLOSED, /*!< closed the window with focus */
- OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
-} ObFocusFallbackType;
-
-struct _ObClient* focus_fallback_target(ObFocusFallbackType type);
+struct _ObClient* focus_fallback_target(gboolean allow_refocus,
+ struct _ObClient *old);
/*! Call this when you need to focus something! */
-void focus_fallback(ObFocusFallbackType type);
+void focus_fallback(gboolean allow_refocus);
/*! Cycle focus amongst windows. */
void focus_cycle(gboolean forward, gboolean linear, gboolean interactive,
very bottom always though). */
void focus_order_to_bottom(struct _ObClient *c);
+struct _ObClient *focus_order_find_first(guint desktop);
+
#endif