ob_debug_type(OB_DEBUG_FOCUS, "trying pointer stuff\n");
if (allow_pointer && config_focus_follow)
if ((c = client_under_pointer()) &&
- (allow_refocus || c != old) &&
+ (allow_refocus || client_focus_target(c) != old) &&
(client_normal(c) &&
client_focus(c)))
{
*/
if (c->desktop == screen_desktop &&
client_normal(c) &&
- (allow_refocus || c != old) &&
+ (allow_refocus || client_focus_target(c) != old) &&
client_focus(c))
{
ob_debug_type(OB_DEBUG_FOCUS, "found in focus order\n");
backup fallback though)
*/
if (c->type == OB_CLIENT_TYPE_DESKTOP &&
- (allow_refocus || c != old) &&
+ (allow_refocus || client_focus_target(c) != old) &&
client_focus(c))
{
ob_debug_type(OB_DEBUG_FOCUS, "found a desktop window\n");
focus_nothing();
new = focus_fallback_target(allow_refocus, allow_pointer, old);
+ /* get what was really focused */
+ if (new) new = client_focus_target(new);
return new;
}
actions should not rely on being able to move focus during an
interactive grab.
*/
- if (keyboard_interactively_grabbed())
- keyboard_interactive_cancel();
+ event_cancel_all_key_grabs();
/* when nothing will be focused, send focus to the backup target */
XSetInputFocus(ob_display, screen_support_win, RevertToPointerRoot,