old = focus_client;
new = focus_fallback_target(allow_refocus, focus_client);
- /* send focus somewhere if it is moving or if it was NULL before,
- in which case it may not even be on the screen */
- if (!old || new != old) {
- /* unfocus any focused clients.. they can be focused by Pointer events
- and such, and then when we try focus them, we won't get a FocusIn
- event at all for them. */
- focus_nothing();
-
- if (new) {
- client_focus(new);
- /* remember that we tried to send focus here */
- focus_tried = new;
- }
+ /* unfocus any focused clients.. they can be focused by Pointer events
+ and such, and then when we try focus them, we won't get a FocusIn
+ event at all for them. */
+ focus_nothing();
+
+ if (new) {
+ client_focus(new);
+ /* remember that we tried to send focus here */
+ focus_tried = new;
}
return new;
focus_client = NULL;
focus_tried = NULL; /* focus isn't "trying" to go anywhere now */
+ /* if there is a grab going on, then we need to cancel it. if we move
+ focus during the grab, applications will get NotifyWhileGrabbed events
+ and ignore them !
+
+ actions should not rely on being able to move focus during an
+ interactive grab.
+ */
+ if (keyboard_interactively_grabbed())
+ keyboard_interactive_cancel();
+
/* when nothing will be focused, send focus to the backup target */
XSetInputFocus(ob_display, screen_support_win, RevertToPointerRoot,
event_curtime);