if (!w || !WINDOW_IS_CLIENT(w))
return FALSE;
}
+ else {
+ /* This means focus reverted to parent from the client (this
+ happens often during iconify animation) */
+ if (detail == NotifyInferior)
+ return TRUE;
+ }
/* This means focus moved from the root window to a client */
if (detail == NotifyVirtual)
{
XEvent ce;
- ob_debug_type(OB_DEBUG_FOCUS, "Focus went to pointer root/none\n");
+ ob_debug_type(OB_DEBUG_FOCUS, "Focus went to pointer root/none or"
+ " the frame window\n");
/* If another FocusIn is in the queue then don't fallback yet. This
fixes the fun case of:
ob_debug_type(OB_DEBUG_FOCUS,
" but another FocusIn is coming\n");
} else {
- /* Focus has been reverted to the root window or nothing.
+ /* Focus has been reverted.
FocusOut events come after UnmapNotify, so we don't need to
worry about focusing an invalid window
xerror_set_ignore(FALSE);
/* nothing is focused */
focus_set_client(NULL);
- } else if (ce.xany.window == e->xany.window) {
- ob_debug_type(OB_DEBUG_FOCUS, "Focus didn't go anywhere\n");
- /* If focus didn't actually move anywhere, there is nothing to do*/
- nomove = TRUE;
} else {
- /* Focus did move, so process the FocusIn event */
+ /* Focus moved, so process the FocusIn event */
ObEventData ed = { .ignored = FALSE };
event_process(&ce, &ed);
if (ed.ignored) {
}
}
- if (client && !nomove) {
+ if (client && client != focus_client) {
frame_adjust_focus(client->frame, FALSE);
- if (client == focus_client)
- focus_set_client(NULL);
+ /* focus_set_client(NULL) has already been called in this
+ section or by focus_fallback */
client_calc_layer(client);
}
} else if (timewinclients)
menu_frame_select_next(frame);
}
- /* keyboard accelerator shortcuts. */
- else if (ev->xkey.state == 0 &&
+ /* keyboard accelerator shortcuts. (allow controlmask) */
+ else if ((ev->xkey.state & ~ControlMask) == 0 &&
/* was it a valid key? */
unikey != 0 &&
/* don't bother if the menu is empty. */