#include "propwin.h"
#include "mouse.h"
#include "mainloop.h"
-#include "framerender.h"
#include "focus.h"
#include "focus_cycle.h"
#include "moveresize.h"
switch (con) {
case OB_FRAME_CONTEXT_MAXIMIZE:
client->frame->max_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
+ frame_adjust_state(client->frame);
break;
case OB_FRAME_CONTEXT_CLOSE:
client->frame->close_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
+ frame_adjust_state(client->frame);
break;
case OB_FRAME_CONTEXT_ICONIFY:
client->frame->iconify_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
+ frame_adjust_state(client->frame);
break;
case OB_FRAME_CONTEXT_ALLDESKTOPS:
client->frame->desk_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
+ frame_adjust_state(client->frame);
break;
case OB_FRAME_CONTEXT_SHADE:
client->frame->shade_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
+ frame_adjust_state(client->frame);
break;
default:
/* nothing changes with clicks for any other contexts */
#ifdef SHAPE
if (extensions_shape && e->type == extensions_shape_event_basep) {
client->shaped = ((XShapeEvent*)e)->shaped;
- frame_adjust_shape(client->frame);
+ frame_adjust_area(client->frame, FALSE, TRUE, FALSE);
}
#endif
}