is a waste of resources to go drawing it. */
if (!(e->xbutton.button == 4 || e->xbutton.button == 5)) {
switch (frame_context(client, e->xbutton.window)) {
- case Context_Maximize:
+ case OB_FRAME_CONTEXT_MAXIMIZE:
client->frame->max_press = (e->type == ButtonPress);
framerender_frame(client->frame);
break;
- case Context_Close:
+ case OB_FRAME_CONTEXT_CLOSE:
client->frame->close_press = (e->type == ButtonPress);
framerender_frame(client->frame);
break;
- case Context_Iconify:
+ case OB_FRAME_CONTEXT_ICONIFY:
client->frame->iconify_press = (e->type == ButtonPress);
framerender_frame(client->frame);
break;
- case Context_AllDesktops:
+ case OB_FRAME_CONTEXT_ALLDESKTOPS:
client->frame->desk_press = (e->type == ButtonPress);
framerender_frame(client->frame);
break;
- case Context_Shade:
+ case OB_FRAME_CONTEXT_SHADE:
client->frame->shade_press = (e->type == ButtonPress);
framerender_frame(client->frame);
break;