/* Allow control while going thru the menu */
else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
+ frame->got_press = TRUE;
+
if (keycode == ob_keycode(OB_KEY_ESCAPE)) {
menu_frame_hide_all();
ret = TRUE;
Allow ControlMask only, and don't bother if the menu is empty */
else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
- frame->entries)
+ frame->entries && frame->got_press)
{
if (keycode == ob_keycode(OB_KEY_RETURN)) {
/* Enter runs the active item or goes into the submenu.