]> Dogcows Code - chaz/openbox/blobdiff - openbox/event.c
don't take KeyRelease events for menus until they receive a KeyPress event first...
[chaz/openbox] / openbox / event.c
index cc3ea68fe261a2cb6b7d1d5413de604f2db2357a..6b0ecdd7b04304ff88ec5bc6d4e6dbac46625656 100644 (file)
@@ -705,30 +705,9 @@ static void event_process(const XEvent *ec, gpointer data)
         /* Otherwise only process it if it was physically on an openbox
            internal window */
         else {
-            Window target, parent, root, *children;
-            unsigned int nchildren;
             ObWindow *w;
 
-            /* Find the top level ancestor of the subwindow, besides the
-               root */
-            target = e->xbutton.subwindow;
-            ob_debug("subwindow 0x%x\n", target);
-            while (XQueryTree(ob_display, target, &root, &parent, &children,
-                              &nchildren) != 0)
-            {
-                XFree(children);
-                if (parent == root) {
-                    ob_debug("parent is root\n");
-                    break;
-                }
-                target = parent;
-            }
-            ob_debug("toplevel 0x%x\n", target);
-
-            w = g_hash_table_lookup(window_map, &target);
-            ob_debug("w 0x%x\n", w);
-                
-            if ((w = g_hash_table_lookup(window_map, &target)) &&
+            if ((w = g_hash_table_lookup(window_map, &e->xbutton.subwindow)) &&
                 WINDOW_IS_INTERNAL(w))
             {
                 event_handle_user_input(client, e);
@@ -1692,6 +1671,8 @@ static gboolean event_handle_menu_keyboard(XEvent *ev)
 
     /* Allow control while going thru the menu */
     else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
+        frame->got_press = TRUE;
+
         if (keycode == ob_keycode(OB_KEY_ESCAPE)) {
             menu_frame_hide_all();
             ret = TRUE;
@@ -1725,7 +1706,7 @@ static gboolean event_handle_menu_keyboard(XEvent *ev)
 
        Allow ControlMask only, and don't bother if the menu is empty */
     else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
-             frame->entries)
+             frame->entries && frame->got_press)
     {
         if (keycode == ob_keycode(OB_KEY_RETURN)) {
             /* Enter runs the active item or goes into the submenu.
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