#include "window.h"
#include "openbox.h"
#include "dock.h"
+#include "actions.h"
#include "client.h"
#include "xerror.h"
#include "prop.h"
want to deal with them
*/
if (!(e->xbutton.button == 4 || e->xbutton.button == 5) &&
- !keyboard_interactively_grabbed() &&
- !menu_frame_visible)
+ !grab_on_keyboard())
{
/* use where the press occured */
con = frame_context(client, e->xbutton.window, px, py);
(e->type == EnterNotify ? "Enter" : "Leave"),
e->xcrossing.mode,
e->xcrossing.detail, (client?client->window:0));
- if (keyboard_interactively_grabbed())
+ if (grab_on_keyboard())
break;
if (config_focus_follow && config_focus_delay &&
/* leave inferior events can happen when the mouse goes onto
frame_adjust_state(client->frame);
break;
case OB_FRAME_CONTEXT_FRAME:
- if (keyboard_interactively_grabbed())
+ if (grab_on_keyboard())
break;
if (e->xcrossing.mode == NotifyGrab ||
e->xcrossing.mode == NotifyUngrab ||
/* if the keyboard interactive action uses the event then dont
use it for bindings. likewise is moveresize uses the event. */
- if (!keyboard_process_interactive_grab(e, &client) &&
- !(moveresize_in_progress && moveresize_event(e)))
- {
+ if (!actions_interactive_input_event(e) && !moveresize_event(e)) {
if (moveresize_in_progress)
/* make further actions work on the client being
moved/resized */
void event_cancel_all_key_grabs()
{
- if (keyboard_interactively_grabbed()) {
- keyboard_interactive_cancel();
- ob_debug("KILLED interactive event\n");
+ if (actions_interactive_act_running()) {
+ actions_interactive_cancel_act();
+ ob_debug("KILLED interactive action\n");
}
else if (menu_frame_visible) {
menu_frame_hide_all();