#ifndef __dispatch_h
#define __dispatch_h
-#include "client.h"
+#include "misc.h"
+
#include <X11/Xlib.h>
+struct _ObClient;
+
void dispatch_startup();
void dispatch_shutdown();
typedef struct {
XEvent *e;
- ObClient *client;
+ struct _ObClient *client;
} EventData_X;
typedef struct {
- ObClient *client;
+ struct _ObClient *client;
int num[3];
- /* Event_ObClient_Desktop: num[0] = new number, num[1] = old number
- Event_ObClient_Urgent: num[0] = urgent state
- Event_ObClient_Moving: num[0] = dest x coord, num[1] = dest y coord --
+ /* Event_Client_Desktop: num[0] = new number, num[1] = old number
+ Event_Client_Urgent: num[0] = urgent state
+ Event_Client_Moving: num[0] = dest x coord, num[1] = dest y coord --
change these in the handler to adjust where the
window will be placed
- Event_ObClient_Resizing: num[0] = dest width, num[1] = dest height --
+ Event_Client_Resizing: num[0] = dest width, num[1] = dest height --
change these in the handler to adjust where the
window will be placed
num[2] = the anchored corner
*/
-} EventData_ObClient;
+} EventData_Client;
typedef struct {
int num[2];
typedef struct {
EventData_X x; /* for Event_X_* event types */
- EventData_ObClient c; /* for Event_ObClient_* event types */
+ EventData_Client c; /* for Event_ObClient_* event types */
EventData_Ob o; /* for Event_Ob_* event types */
EventData_Signal s; /* for Event_Signal */
} EventData;
void dispatch_register(EventMask mask, EventHandler h, void *data);
-void dispatch_x(XEvent *e, ObClient *c);
-void dispatch_client(EventType e, ObClient *c, int num0, int num1);
+void dispatch_x(XEvent *e, struct _ObClient *c);
+void dispatch_client(EventType e, struct _ObClient *c, int num0, int num1);
void dispatch_ob(EventType e, int num0, int num1);
void dispatch_signal(int signal);
/* *x and *y should be set with the destination of the window, they may be
changed by the event handlers */
-void dispatch_move(ObClient *c, int *x, int *y);
+void dispatch_move(struct _ObClient *c, int *x, int *y);
/* *w and *h should be set with the destination of the window, they may be
changed by the event handlers */
-void dispatch_resize(ObClient *c, int *w, int *h, ObCorner corner);
+void dispatch_resize(struct _ObClient *c, int *w, int *h, ObCorner corner);
#endif