guint desktop;
} DesktopData;
-static void desk_menu_update(ObMenuFrame *frame, gpointer data)
+static gboolean desk_menu_update(ObMenuFrame *frame, gpointer data)
{
ObMenu *menu = frame->menu;
DesktopData *d = data;
if (d->desktop == screen_desktop)
e->data.normal.enabled = FALSE;
}
+ return TRUE; /* always show */
}
/* executes it using the client in the actions, since we set that
when we make the actions! */
-static void desk_menu_execute(ObMenuEntry *self, guint state, gpointer data,
+static void desk_menu_execute(ObMenuEntry *self, ObMenuFrame *f,
+ ObClient *c, guint state, gpointer data,
Time time)
{
ObAction *a;
desktop_menus = g_slist_remove(desktop_menus, menu);
}
-static void self_update(ObMenuFrame *frame, gpointer data)
+static gboolean self_update(ObMenuFrame *frame, gpointer data)
{
ObMenu *menu = frame->menu;
guint i;
desktop_menus = g_slist_delete_link(desktop_menus, it);
menu_entry_remove(menu_find_entry_id(menu, i));
}
+
+ return TRUE; /* always show */
}
static void client_dest(ObClient *client, gpointer data)