struct _ObFrame;
struct _ObGroup;
+struct _ObSessionState;
typedef struct _ObClient ObClient;
typedef struct _ObClientIcon ObClientIcon;
/*! The id of the group the window belongs to */
struct _ObGroup *group;
+
+ /*! Saved session data to apply to this client */
+ struct _ObSessionState *session;
+
/*! Whether or not the client is a transient window. This is guaranteed to
be TRUE if transient_for != NULL, but not guaranteed to be FALSE if
transient_for == NULL. */
void client_unfocus(ObClient *self);
/*! Activates the client for use, focusing, uniconifying it, etc. To be used
- when the user deliberately selects a window for use. */
-void client_activate(ObClient *self);
+ when the user deliberately selects a window for use.
+ @param here If true, then the client is brought to the current desktop;
+ otherwise, the desktop is changed to where the client lives.
+*/
+void client_activate(ObClient *self, gboolean here);
/*! Calculates the stacking layer for the client window */
void client_calc_layer(ObClient *self);
/*! Return the "closest" client in the given direction */
ObClient *client_find_directional(ObClient *c, ObDirection dir);
+/*! Return the closest edge in the given direction */
+int client_directional_edge_search(ObClient *c, ObDirection dir);
+
/*! Set a client window to be above/below other clients.
@layer < 0 indicates the client should be placed below other clients.<br>
= 0 indicates the client should be placed with other clients.<br>