struct Frame;
struct Group;
+typedef struct _ObClient ObClient;
+typedef struct _ObClientIcon ObClientIcon;
+
/* The value in client.transient_for indicating it is a transient for its
group instead of for a single window */
#define TRAN_GROUP ((void*)~0l)
/*! Holds an icon in ARGB format */
-typedef struct Icon {
- int width, height;
+struct _ObClientIcon
+{
+ gint width;
+ gint height;
RrPixel32 *data;
-} Icon;
+};
/*! Possible window types */
typedef enum {
Decor_Close = 1 << 8 /*!< Display a close button */
} Decoration;
-typedef struct Client {
+struct _ObClient
+{
ObWindow obwin;
Window window;
members of its Group, and is not a valid pointer to be followed in this
case.
*/
- struct Client *transient_for;
+ ObClient *transient_for;
/*! The clients which are transients (children) of this client */
GSList *transients;
/*! The desktop on which the window resides (0xffffffff for all
int functions;
/*! Icons for the client as specified on the client window */
- Icon *icons;
+ ObClientIcon *icons;
/*! The number of icons in icons */
int nicons;
-} Client;
+};
extern GList *client_list;
/*! Unmanages all managed windows */
void client_unmanage_all();
/*! Unmanages a given client */
-void client_unmanage(Client *client);
+void client_unmanage(ObClient *client);
/*! Sets the client list on the root window from the client_list */
void client_set_list();
/*! Determines if the client should be shown or hidden currently.
@return TRUE if it should be visible; otherwise, FALSE.
*/
-gboolean client_should_show(Client *self);
+gboolean client_should_show(ObClient *self);
/*! Returns if the window should be treated as a normal window.
Some windows (desktops, docks, splash screens) have special rules applied
to them in a number of places regarding focus or user interaction. */
-gboolean client_normal(Client *self);
+gboolean client_normal(ObClient *self);
/* Returns if the window is focused */
-gboolean client_focused(Client *self);
+gboolean client_focused(ObClient *self);
/*! Move and/or resize the window.
This also maintains things like the client's minsize, and size increments.
interactive move/resize, and then be TRUE for the last call
only.
*/
-void client_configure(Client *self, ObCorner anchor,
+void client_configure(ObClient *self, ObCorner anchor,
int x, int y, int w, int h,
gboolean user, gboolean final);
-void client_reconfigure(Client *self);
+void client_reconfigure(ObClient *self);
/*! Moves a client so that it is on screen if it is entirely out of the
viewable screen.
*/
-void client_move_onscreen(Client *self);
+void client_move_onscreen(ObClient *self);
/*! Fullscreen's or unfullscreen's the client window
@param fs true if the window should be made fullscreen; false if it should
new window that is set to fullscreen. This has no effect
when restoring a window from fullscreen.
*/
-void client_fullscreen(Client *self, gboolean fs, gboolean savearea);
+void client_fullscreen(ObClient *self, gboolean fs, gboolean savearea);
/*! Iconifies or uniconifies the client window
@param iconic true if the window should be iconified; false if it should be
be uniconified to the current viewable desktop (true) or to
its previous desktop (false)
*/
-void client_iconify(Client *self, gboolean iconic, gboolean curdesk);
+void client_iconify(ObClient *self, gboolean iconic, gboolean curdesk);
/*! Maximize or unmaximize the client window
@param max true if the window should be maximized; false if it should be
new window that is set to fullscreen. This has no effect
when unmaximizing a window.
*/
-void client_maximize(Client *self, gboolean max, int dir,
+void client_maximize(ObClient *self, gboolean max, int dir,
gboolean savearea);
/*! Shades or unshades the client window
@param shade true if the window should be shaded; false if it should be
unshaded.
*/
-void client_shade(Client *self, gboolean shade);
+void client_shade(ObClient *self, gboolean shade);
/*! Request the client to close its window */
-void client_close(Client *self);
+void client_close(ObClient *self);
/*! Kill the client off violently */
-void client_kill(Client *self);
+void client_kill(ObClient *self);
/*! Sends the window to the specified desktop
@param donthide If TRUE, the window will not be shown/hidden after its
desktop has been changed. Generally this should be FALSE. */
-void client_set_desktop(Client *self, guint target, gboolean donthide);
+void client_set_desktop(ObClient *self, guint target, gboolean donthide);
/*! Validate client, by making sure no Destroy or Unmap events exist in
the event queue for the window.
@return true if the client is valid; false if the client has already
been unmapped/destroyed, and so is invalid.
*/
-gboolean client_validate(Client *self);
+gboolean client_validate(ObClient *self);
/*! Sets the wm_state to the specified value */
-void client_set_wm_state(Client *self, long state);
+void client_set_wm_state(ObClient *self, long state);
/*! Adjusts the window's net_state
This should not be called as part of the window mapping process! It is for
client_apply_startup_state is used to do the same things during the mapping
process.
*/
-void client_set_state(Client *self, Atom action, long data1, long data2);
+void client_set_state(ObClient *self, Atom action, long data1, long data2);
-/* Given a Client, find the client that focus would actually be sent to if
- you wanted to give focus to the specified Client. Will return the same
- Client passed to it or another Client if appropriate. */
-Client *client_focus_target(Client *self);
+/* Given a ObClient, find the client that focus would actually be sent to if
+ you wanted to give focus to the specified ObClient. Will return the same
+ ObClient passed to it or another ObClient if appropriate. */
+ObClient *client_focus_target(ObClient *self);
/*! Returns what client_focus would return if passed the same client, but
without focusing it or modifying the focus order lists. */
-gboolean client_can_focus(Client *self);
+gboolean client_can_focus(ObClient *self);
/*! Attempt to focus the client window */
-gboolean client_focus(Client *self);
+gboolean client_focus(ObClient *self);
/*! Remove focus from the client window */
-void client_unfocus(Client *self);
+void client_unfocus(ObClient *self);
/*! Activates the client for use, focusing, uniconifying it, etc. To be used
when the user deliberately selects a window for use. */
-void client_activate(Client *self);
+void client_activate(ObClient *self);
/*! Calculates the stacking layer for the client window */
-void client_calc_layer(Client *self);
+void client_calc_layer(ObClient *self);
/*! Updates the window's transient status, and any parents of it */
-void client_update_transient_for(Client *self);
+void client_update_transient_for(ObClient *self);
/*! Update the protocols that the window supports and adjusts things if they
change */
-void client_update_protocols(Client *self);
+void client_update_protocols(ObClient *self);
/*! Updates the WMNormalHints and adjusts things if they change */
-void client_update_normal_hints(Client *self);
+void client_update_normal_hints(ObClient *self);
/*! Updates the WMHints and adjusts things if they change
@param initstate Whether to read the initial_state property from the
WMHints. This should only be used during the mapping
process.
*/
-void client_update_wmhints(Client *self);
+void client_update_wmhints(ObClient *self);
/*! Updates the window's title and icon title */
-void client_update_title(Client *self);
+void client_update_title(ObClient *self);
/*! Updates the window's application name and class */
-void client_update_class(Client *self);
+void client_update_class(ObClient *self);
/*! Updates the strut for the client */
-void client_update_strut(Client *self);
+void client_update_strut(ObClient *self);
/*! Updates the window's icons */
-void client_update_icons(Client *self);
+void client_update_icons(ObClient *self);
/*! Set up what decor should be shown on the window and what functions should
- be allowed (Client::decorations and Client::functions).
+ be allowed (ObClient::decorations and ObClient::functions).
This also updates the NET_WM_ALLOWED_ACTIONS hint.
*/
-void client_setup_decor_and_functions(Client *self);
+void client_setup_decor_and_functions(ObClient *self);
-/*! Retrieves the window's type and sets Client->type */
-void client_get_type(Client *self);
+/*! Retrieves the window's type and sets ObClient->type */
+void client_get_type(ObClient *self);
-Icon *client_icon(Client *self, int w, int h);
+ObClientIcon *client_icon(ObClient *self, int w, int h);
/*! Searches a client's transients for a focused window. The function does not
check for the passed client, only for its transients.
If no focused transient is found, NULL is returned.
*/
-Client *client_search_focus_tree(Client *self);
+ObClient *client_search_focus_tree(ObClient *self);
/*! Searches a client's transient tree for a focused window. The function
searches up the tree and down other branches as well as the passed client's.
If no focused client is found, NULL is returned.
*/
-Client *client_search_focus_tree_full(Client *self);
+ObClient *client_search_focus_tree_full(ObClient *self);
/*! Return a modal child of the client window that can be focused.
@return A modal child of the client window that can be focused, or 0 if
none was found.
*/
-Client *client_search_modal_child(Client *self);
+ObClient *client_search_modal_child(ObClient *self);
-Client *client_search_top_transient(Client *self);
+ObClient *client_search_top_transient(ObClient *self);
/*! Return the "closest" client in the given direction */
-Client *client_find_directional(Client *c, ObDirection dir);
+ObClient *client_find_directional(ObClient *c, ObDirection dir);
/*! Set a client window to be above/below other clients.
@layer < 0 indicates the client should be placed below other clients.<br>
= 0 indicates the client should be placed with other clients.<br>
> 0 indicates the client should be placed above other clients.
*/
-void client_set_layer(Client *self, int layer);
+void client_set_layer(ObClient *self, int layer);
-guint client_monitor(Client *self);
+guint client_monitor(ObClient *self);
#endif