]> Dogcows Code - chaz/openbox/blobdiff - openbox/client.c
1. remove some old event handling that was not used at all. yay less bandwidth.
[chaz/openbox] / openbox / client.c
index 2b9d53725680e292d3ebdc813a827fce4b2b128b..f5335c79a105e042584ff8c05b753b422db1a13f 100644 (file)
 #include "mouse.h"
 #include "render/render.h"
 
+#ifdef HAVE_UNISTD_H
+#  include <unistd.h>
+#endif
+
 #include <glib.h>
 #include <X11/Xutil.h>
 
@@ -521,7 +525,6 @@ void client_unmanage(ObClient *self)
         event_ignore_queued_enters();
     }
 
-
     keyboard_grab_for_client(self, FALSE);
     mouse_grab_for_client(self, FALSE);
 
@@ -2395,8 +2398,10 @@ void client_configure_full(ObClient *self, ObCorner anchor,
                                     (resized && config_resize_redraw))));
 
     /* if the client is enlarging, then resize the client before the frame */
-    if (send_resize_client && user && (w > oldw || h > oldh))
+    if (send_resize_client && user && (w > oldw || h > oldh)) {
         XResizeWindow(ob_display, self->window, MAX(w, oldw), MAX(h, oldh));
+        frame_adjust_client_area(self->frame);
+    }
 
     /* find the frame's dimensions and move/resize it */
     if (self->decorations != fdecor || self->max_horz != fhorz)
@@ -2442,8 +2447,10 @@ void client_configure_full(ObClient *self, ObCorner anchor,
     }
 
     /* if the client is shrinking, then resize the frame before the client */
-    if (send_resize_client && (!user || (w <= oldw || h <= oldh)))
+    if (send_resize_client && (!user || (w <= oldw || h <= oldh))) {
         XResizeWindow(ob_display, self->window, w, h);
+        frame_adjust_client_area(self->frame);
+    }
 
     XFlush(ob_display);
 }
@@ -3184,107 +3191,6 @@ const ObClientIcon* client_icon(ObClient *self, gint w, gint h)
     return ret;
 }
 
-/* this be mostly ripped from fvwm */
-ObClient *client_find_directional(ObClient *c, ObDirection dir) 
-{
-    gint my_cx, my_cy, his_cx, his_cy;
-    gint offset = 0;
-    gint distance = 0;
-    gint score, best_score;
-    ObClient *best_client, *cur;
-    GList *it;
-
-    if(!client_list)
-        return NULL;
-
-    /* first, find the centre coords of the currently focused window */
-    my_cx = c->frame->area.x + c->frame->area.width / 2;
-    my_cy = c->frame->area.y + c->frame->area.height / 2;
-
-    best_score = -1;
-    best_client = NULL;
-
-    for(it = g_list_first(client_list); it; it = g_list_next(it)) {
-        cur = it->data;
-
-        /* the currently selected window isn't interesting */
-        if(cur == c)
-            continue;
-        if (!client_normal(cur))
-            continue;
-        /* using c->desktop instead of screen_desktop doesn't work if the
-         * current window was omnipresent, hope this doesn't have any other
-         * side effects */
-        if(screen_desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
-            continue;
-        if(cur->iconic)
-            continue;
-        if(!(client_focus_target(cur) == cur &&
-             client_can_focus(cur)))
-            continue;
-
-        /* find the centre coords of this window, from the
-         * currently focused window's point of view */
-        his_cx = (cur->frame->area.x - my_cx)
-            + cur->frame->area.width / 2;
-        his_cy = (cur->frame->area.y - my_cy)
-            + cur->frame->area.height / 2;
-
-        if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
-           dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
-            gint tx;
-            /* Rotate the diagonals 45 degrees counterclockwise.
-             * To do this, multiply the matrix /+h +h\ with the
-             * vector (x y).                   \-h +h/
-             * h = sqrt(0.5). We can set h := 1 since absolute
-             * distance doesn't matter here. */
-            tx = his_cx + his_cy;
-            his_cy = -his_cx + his_cy;
-            his_cx = tx;
-        }
-
-        switch(dir) {
-        case OB_DIRECTION_NORTH:
-        case OB_DIRECTION_SOUTH:
-        case OB_DIRECTION_NORTHEAST:
-        case OB_DIRECTION_SOUTHWEST:
-            offset = (his_cx < 0) ? -his_cx : his_cx;
-            distance = ((dir == OB_DIRECTION_NORTH ||
-                         dir == OB_DIRECTION_NORTHEAST) ?
-                        -his_cy : his_cy);
-            break;
-        case OB_DIRECTION_EAST:
-        case OB_DIRECTION_WEST:
-        case OB_DIRECTION_SOUTHEAST:
-        case OB_DIRECTION_NORTHWEST:
-            offset = (his_cy < 0) ? -his_cy : his_cy;
-            distance = ((dir == OB_DIRECTION_WEST ||
-                         dir == OB_DIRECTION_NORTHWEST) ?
-                        -his_cx : his_cx);
-            break;
-        }
-
-        /* the target must be in the requested direction */
-        if(distance <= 0)
-            continue;
-
-        /* Calculate score for this window.  The smaller the better. */
-        score = distance + offset;
-
-        /* windows more than 45 degrees off the direction are
-         * heavily penalized and will only be chosen if nothing
-         * else within a million pixels */
-        if(offset > distance)
-            score += 1000000;
-
-        if(best_score == -1 || score < best_score)
-            best_client = cur,
-                best_score = score;
-    }
-
-    return best_client;
-}
-
 void client_set_layer(ObClient *self, gint layer)
 {
     if (layer < 0) {
@@ -3323,7 +3229,8 @@ guint client_monitor(ObClient *self)
 
 ObClient *client_search_top_parent(ObClient *self)
 {
-    while (self->transient_for && self->transient_for != OB_TRAN_GROUP)
+    while (self->transient_for && self->transient_for != OB_TRAN_GROUP &&
+           client_normal(self))
         self = self->transient_for;
     return self;
 }
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