/* ignore enter events from the unmap so it doesnt mess with the
focus */
- event_ignore_queued_enters();
+ event_ignore_all_queued_enters();
mouse_grab_for_client(self, FALSE);
gint ox = *x, oy = *y;
gboolean rudel = rude, ruder = rude, rudet = rude, rudeb = rude;
gint fw, fh;
+ Rect desired;
+ RECT_SET(desired, *x, *y, w, h);
all_a = screen_area(self->desktop);
- mon_a = screen_area_monitor(self->desktop, client_monitor(self));
+ mon_a = screen_area_monitor(self->desktop, screen_find_monitor(&desired));
/* get where the frame would be */
frame_client_gravity(self->frame, x, y, w, h);
static void client_change_allowed_actions(ObClient *self)
{
- gulong actions[11];
+ gulong actions[12];
gint num = 0;
/* desktop windows are kept on all desktops */
actions[num++] = prop_atoms.net_wm_action_above;
if (self->functions & OB_CLIENT_FUNC_BELOW)
actions[num++] = prop_atoms.net_wm_action_below;
+ if (self->functions & OB_CLIENT_FUNC_UNDECORATE)
+ actions[num++] = prop_atoms.ob_wm_action_undecorate;
PROP_SETA32(self->window, net_wm_allowed_actions, atom, actions, num);