#include "mouse.h"
#include "render/render.h"
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
#include <glib.h>
#include <X11/Xutil.h>
static void client_get_shaped(ObClient *self);
static void client_get_mwm_hints(ObClient *self);
static void client_get_gravity(ObClient *self);
+static void client_get_client_machine(ObClient *self);
static void client_change_allowed_actions(ObClient *self);
static void client_change_state(ObClient *self);
static void client_change_wm_state(ObClient *self);
XSelectInput(ob_display, self->window, NoEventMask);
frame_hide(self->frame);
- /* sync to send the hide to the server quickly, and to get back the enter
- events */
- XSync(ob_display, FALSE);
+ /* flush to send the hide to the server quickly */
+ XFlush(ob_display);
if (focus_client == self) {
/* ignore enter events from the unmap so it doesnt mess with the focus
event_ignore_queued_enters();
}
-
keyboard_grab_for_client(self, FALSE);
mouse_grab_for_client(self, FALSE);
g_free(self->name);
g_free(self->class);
g_free(self->role);
+ g_free(self->client_machine);
g_free(self->sm_client_id);
g_free(self);
(min/max sizes), so we're ready to set up the decorations/functions */
client_setup_decor_and_functions(self);
+ client_get_client_machine(self);
client_update_title(self);
client_update_class(self);
client_update_sm_client_id(self);
void client_update_title(ObClient *self)
{
gchar *data = NULL;
+ gchar *visible = NULL;
g_free(self->title);
}
}
- PROP_SETS(self->window, net_wm_visible_name, data);
- self->title = data;
+ if (self->client_machine) {
+ visible = g_strdup_printf("%s (%s)", data, self->client_machine);
+ g_free(data);
+ } else
+ visible = data;
+
+ PROP_SETS(self->window, net_wm_visible_name, visible);
+ self->title = visible;
if (self->frame)
frame_adjust_title(self->frame);
}
}
+static void client_get_client_machine(ObClient *self)
+{
+ gchar *data = NULL;
+ gchar localhost[128];
+
+ g_free(self->client_machine);
+
+ if (PROP_GETS(self->window, wm_client_machine, locale, &data)) {
+ gethostname(localhost, 127);
+ localhost[127] = '\0';
+ if (strcmp(localhost, data))
+ self->client_machine = data;
+ }
+}
+
static void client_change_wm_state(ObClient *self)
{
gulong state[2];
return ret;
}
-/* this be mostly ripped from fvwm */
-ObClient *client_find_directional(ObClient *c, ObDirection dir)
-{
- gint my_cx, my_cy, his_cx, his_cy;
- gint offset = 0;
- gint distance = 0;
- gint score, best_score;
- ObClient *best_client, *cur;
- GList *it;
-
- if(!client_list)
- return NULL;
-
- /* first, find the centre coords of the currently focused window */
- my_cx = c->frame->area.x + c->frame->area.width / 2;
- my_cy = c->frame->area.y + c->frame->area.height / 2;
-
- best_score = -1;
- best_client = NULL;
-
- for(it = g_list_first(client_list); it; it = g_list_next(it)) {
- cur = it->data;
-
- /* the currently selected window isn't interesting */
- if(cur == c)
- continue;
- if (!client_normal(cur))
- continue;
- /* using c->desktop instead of screen_desktop doesn't work if the
- * current window was omnipresent, hope this doesn't have any other
- * side effects */
- if(screen_desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
- continue;
- if(cur->iconic)
- continue;
- if(!(client_focus_target(cur) == cur &&
- client_can_focus(cur)))
- continue;
-
- /* find the centre coords of this window, from the
- * currently focused window's point of view */
- his_cx = (cur->frame->area.x - my_cx)
- + cur->frame->area.width / 2;
- his_cy = (cur->frame->area.y - my_cy)
- + cur->frame->area.height / 2;
-
- if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
- dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
- gint tx;
- /* Rotate the diagonals 45 degrees counterclockwise.
- * To do this, multiply the matrix /+h +h\ with the
- * vector (x y). \-h +h/
- * h = sqrt(0.5). We can set h := 1 since absolute
- * distance doesn't matter here. */
- tx = his_cx + his_cy;
- his_cy = -his_cx + his_cy;
- his_cx = tx;
- }
-
- switch(dir) {
- case OB_DIRECTION_NORTH:
- case OB_DIRECTION_SOUTH:
- case OB_DIRECTION_NORTHEAST:
- case OB_DIRECTION_SOUTHWEST:
- offset = (his_cx < 0) ? -his_cx : his_cx;
- distance = ((dir == OB_DIRECTION_NORTH ||
- dir == OB_DIRECTION_NORTHEAST) ?
- -his_cy : his_cy);
- break;
- case OB_DIRECTION_EAST:
- case OB_DIRECTION_WEST:
- case OB_DIRECTION_SOUTHEAST:
- case OB_DIRECTION_NORTHWEST:
- offset = (his_cy < 0) ? -his_cy : his_cy;
- distance = ((dir == OB_DIRECTION_WEST ||
- dir == OB_DIRECTION_NORTHWEST) ?
- -his_cx : his_cx);
- break;
- }
-
- /* the target must be in the requested direction */
- if(distance <= 0)
- continue;
-
- /* Calculate score for this window. The smaller the better. */
- score = distance + offset;
-
- /* windows more than 45 degrees off the direction are
- * heavily penalized and will only be chosen if nothing
- * else within a million pixels */
- if(offset > distance)
- score += 1000000;
-
- if(best_score == -1 || score < best_score)
- best_client = cur,
- best_score = score;
- }
-
- return best_client;
-}
-
void client_set_layer(ObClient *self, gint layer)
{
if (layer < 0) {