*/
ob_state() == OB_STATE_RUNNING &&
(transient ||
- (!(self->positioned & USPosition) &&
+ (!((self->positioned & USPosition) ||
+ (settings && settings->pos_given)) &&
client_normal(self) &&
!self->session)));
}
for (i = 0; i < screen_num_monitors; ++i) {
Rect *a;
- if (!screen_physical_area_monitor_contains(i, &desired))
- continue;
+ if (!screen_physical_area_monitor_contains(i, &desired)) {
+ if (i < screen_num_monitors - 1)
+ continue;
- a = screen_area(self->desktop, SCREEN_AREA_ONE_MONITOR, &desired);
+ /* the window is not inside any monitor! so just use the first
+ one */
+ a = screen_area(self->desktop, 0, NULL);
+ } else
+ a = screen_area(self->desktop, SCREEN_AREA_ONE_MONITOR, &desired);
/* This makes sure windows aren't entirely outside of the screen so you
can't see them at all.
if (!self->strut.left && *x + fw*9/10 - 1 < a->x)
*x = a->x - fw*9/10;
if (!self->strut.top && *y + fh*9/10 - 1 < a->y)
- *y = a->y - fw*9/10;
+ *y = a->y - fh*9/10;
}
/* This here doesn't let windows even a pixel outside the