]> Dogcows Code - chaz/openbox/blobdiff - openbox/client.c
make activate take a here parameter
[chaz/openbox] / openbox / client.c
index 1f1d80328e5bbeb21cbf492a332fea937f669ac4..a1deded5a06fcb790e2a7bdc7d3a4d41ef42cd1d 100644 (file)
@@ -18,6 +18,8 @@
 #include "group.h"
 #include "config.h"
 #include "menu.h"
+#include "keyboard.h"
+#include "mouse.h"
 #include "render/render.h"
 
 #include <glib.h>
@@ -302,7 +304,8 @@ void client_manage(Window window)
     dispatch_client(Event_Client_New, self, 0, 0);
 
     /* make sure the window is visible */
-    client_move_onscreen(self, TRUE);
+    if (ob_state() == OB_STATE_RUNNING)
+        client_move_onscreen(self, TRUE);
 
     screen_update_areas();
 
@@ -327,6 +330,9 @@ void client_manage(Window window)
     /* update the list hints */
     client_set_list();
 
+    keyboard_grab_for_client(self, TRUE);
+    mouse_grab_for_client(self, TRUE);
+
     dispatch_client(Event_Client_Mapped, self, 0, 0);
 
     ob_debug("Managed window 0x%lx (%s)\n", window, self->class);
@@ -355,6 +361,9 @@ void client_unmanage(ObClient *self)
     dispatch_client(Event_Client_Destroy, self, 0, 0);
     g_assert(self != NULL);
 
+    keyboard_grab_for_client(self, FALSE);
+    mouse_grab_for_client(self, FALSE);
+
     /* remove the window from our save set */
     XChangeSaveSet(ob_display, self->window, SetModeDelete);
 
@@ -1097,7 +1106,7 @@ void client_setup_decor_and_functions(ObClient *self)
     /* finally, the user can have requested no decorations, which overrides
        everything */
     if (!self->decorate)
-        self->decorations = 0;
+        self->decorations = OB_FRAME_DECOR_BORDER;
 
     /* if we don't have a titlebar, then we cannot shade! */
     if (!(self->decorations & OB_FRAME_DECOR_TITLEBAR))
@@ -1114,13 +1123,8 @@ void client_setup_decor_and_functions(ObClient *self)
     client_change_allowed_actions(self);
 
     if (self->frame) {
-        /* this makes sure that these windows appear on all desktops */
-        if (self->type == OB_CLIENT_TYPE_DESKTOP &&
-            self->desktop != DESKTOP_ALL)
-            client_set_desktop(self, DESKTOP_ALL, FALSE);
-
-       /* adjust the client's decorations, etc. */
-       client_reconfigure(self);
+        /* adjust the client's decorations, etc. */
+        client_reconfigure(self);
     } else {
         /* this makes sure that these windows appear on all desktops */
         if (self->type == OB_CLIENT_TYPE_DESKTOP &&
@@ -1710,6 +1714,12 @@ void client_configure_full(ObClient *self, ObCorner anchor,
                            gboolean force_reply)
 {
     gboolean moved = FALSE, resized = FALSE;
+    guint fdecor = self->frame->decorations;
+
+    /* make the frame recalculate its dimentions n shit without changing
+       anything visible for real, this way the constraints below can work with
+       the updated frame dimensions. */
+    frame_adjust_area(self->frame, TRUE, TRUE, TRUE);
 
     /* gets the frame's position */
     frame_client_gravity(self->frame, &x, &y);
@@ -1756,8 +1766,8 @@ void client_configure_full(ObClient *self, ObCorner anchor,
 
         /* set the size and position if maximized */
         if (self->max_horz) {
-            x = a->x - self->frame->size.left;
-            w = a->width;
+            x = a->x;
+            w = a->width - self->frame->size.left - self->frame->size.right;
         }
         if (self->max_vert) {
             y = a->y;
@@ -1895,11 +1905,11 @@ void client_configure_full(ObClient *self, ObCorner anchor,
 
     /* move/resize the frame to match the request */
     if (self->frame) {
-        if (self->decorations != self->frame->decorations)
+        if (self->decorations != fdecor)
             moved = resized = TRUE;
 
         if (moved || resized)
-            frame_adjust_area(self->frame, moved, resized);
+            frame_adjust_area(self->frame, moved, resized, FALSE);
 
         if (!resized && (force_reply || ((!user && moved) || (user && final))))
         {
@@ -2169,7 +2179,7 @@ void client_shade(ObClient *self, gboolean shade)
     self->shaded = shade;
     client_change_state(self);
     /* resize the frame to just the titlebar */
-    frame_adjust_area(self->frame, FALSE, FALSE);
+    frame_adjust_area(self->frame, FALSE, FALSE, FALSE);
 }
 
 void client_close(ObClient *self)
@@ -2523,16 +2533,19 @@ void client_unfocus(ObClient *self)
     focus_fallback(OB_FOCUS_FALLBACK_UNFOCUSING);
 }
 
-void client_activate(ObClient *self)
+void client_activate(ObClient *self, gboolean here)
 {
     if (client_normal(self) && screen_showing_desktop)
         screen_show_desktop(FALSE);
     if (self->iconic)
         client_iconify(self, FALSE, FALSE);
     if (self->desktop != DESKTOP_ALL &&
-        self->desktop != screen_desktop)
-        screen_set_desktop(self->desktop);
-    else if (!self->frame->visible)
+        self->desktop != screen_desktop) {
+        if (here)
+            client_set_desktop(self, screen_desktop, FALSE);
+        else
+            screen_set_desktop(self->desktop);
+    } else if (!self->frame->visible)
         /* if its not visible for other reasons, then don't mess
            with it */
         return;
@@ -2615,7 +2628,8 @@ ObClient *client_find_directional(ObClient *c, ObDirection dir)
         his_cy = (cur->frame->area.y - my_cy)
             + cur->frame->area.height / 2;
 
-        if(dir > 3) { 
+        if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
+           dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
             int tx;
             /* Rotate the diagonals 45 degrees counterclockwise.
              * To do this, multiply the matrix /+h +h\ with the
@@ -2743,3 +2757,194 @@ gchar* client_get_sm_client_id(ObClient *self)
         PROP_GETS(self->group->leader, sm_client_id, locale, &id);
     return id;
 }
+
+/* finds the nearest edge in the given direction from the current client
+ * note to self: the edge is the -frame- edge (the actual one), not the
+ * client edge.
+ */
+int client_directional_edge_search(ObClient *c, ObDirection dir)
+{
+    int dest;
+    int my_edge_start, my_edge_end, my_offset;
+    GList *it;
+    Rect *a;
+    
+    if(!client_list)
+        return -1;
+
+    a = screen_area(c->desktop);
+
+    switch(dir) {
+    case OB_DIRECTION_NORTH:
+        my_edge_start = c->frame->area.x;
+        my_edge_end = c->frame->area.x + c->frame->area.width;
+        my_offset = c->frame->area.y;
+        
+        dest = a->y; /* default: top of screen */
+
+        for(it = g_list_first(client_list); it; it = it->next) {
+            int his_edge_start, his_edge_end, his_offset;
+            ObClient *cur = it->data;
+
+            if(cur == c)
+                continue;
+            if(!client_normal(cur))
+                continue;
+            if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+                continue;
+            if(cur->iconic)
+                continue;
+
+            his_edge_start = cur->frame->area.x;
+            his_edge_end = cur->frame->area.x + cur->frame->area.width;
+            his_offset = cur->frame->area.y + cur->frame->area.height;
+
+            if(his_offset + 1 > my_offset)
+                continue;
+
+            if(his_offset < dest)
+                continue;
+            
+            if(his_edge_start >= my_edge_start &&
+               his_edge_start <= my_edge_end)
+                dest = his_offset;
+
+            if(my_edge_start >= his_edge_start &&
+               my_edge_start <= his_edge_end)
+                dest = his_offset;
+
+        }
+        break;
+    case OB_DIRECTION_SOUTH:
+        my_edge_start = c->frame->area.x;
+        my_edge_end = c->frame->area.x + c->frame->area.width;
+        my_offset = c->frame->area.y + c->frame->area.height;
+        
+        dest = a->y + a->height; /* default: bottom of screen */
+
+        for(it = g_list_first(client_list); it; it = it->next) {
+            int his_edge_start, his_edge_end, his_offset;
+            ObClient *cur = it->data;
+
+            if(cur == c)
+                continue;
+            if(!client_normal(cur))
+                continue;
+            if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+                continue;
+            if(cur->iconic)
+                continue;
+
+            his_edge_start = cur->frame->area.x;
+            his_edge_end = cur->frame->area.x + cur->frame->area.width;
+            his_offset = cur->frame->area.y;
+
+
+            if(his_offset - 1 < my_offset)
+                continue;
+            
+            if(his_offset > dest)
+                continue;
+            
+            if(his_edge_start >= my_edge_start &&
+               his_edge_start <= my_edge_end)
+                dest = his_offset;
+
+            if(my_edge_start >= his_edge_start &&
+               my_edge_start <= his_edge_end)
+                dest = his_offset;
+
+        }
+        break;
+    case OB_DIRECTION_WEST:
+        my_edge_start = c->frame->area.y;
+        my_edge_end = c->frame->area.y + c->frame->area.height;
+        my_offset = c->frame->area.x;
+
+        dest = a->x; /* default: leftmost egde of screen */
+
+        for(it = g_list_first(client_list); it; it = it->next) {
+            int his_edge_start, his_edge_end, his_offset;
+            ObClient *cur = it->data;
+
+            if(cur == c)
+                continue;
+            if(!client_normal(cur))
+                continue;
+            if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+                continue;
+            if(cur->iconic)
+                continue;
+
+            his_edge_start = cur->frame->area.y;
+            his_edge_end = cur->frame->area.y + cur->frame->area.height;
+            his_offset = cur->frame->area.x + cur->frame->area.width;
+
+            if(his_offset + 1 > my_offset)
+                continue;
+            
+            if(his_offset < dest)
+                continue;
+            
+            if(his_edge_start >= my_edge_start &&
+               his_edge_start <= my_edge_end)
+                dest = his_offset;
+
+            if(my_edge_start >= his_edge_start &&
+               my_edge_start <= his_edge_end)
+                dest = his_offset;
+                
+
+        }
+        break;
+    case OB_DIRECTION_EAST:
+        my_edge_start = c->frame->area.y;
+        my_edge_end = c->frame->area.y + c->frame->area.height;
+        my_offset = c->frame->area.x + c->frame->area.width;
+        
+        dest = a->x + a->width; /* default: rightmost edge of screen */
+
+        for(it = g_list_first(client_list); it; it = it->next) {
+            int his_edge_start, his_edge_end, his_offset;
+            ObClient *cur = it->data;
+
+            if(cur == c)
+                continue;
+            if(!client_normal(cur))
+                continue;
+            if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+                continue;
+            if(cur->iconic)
+                continue;
+
+            his_edge_start = cur->frame->area.y;
+            his_edge_end = cur->frame->area.y + cur->frame->area.height;
+            his_offset = cur->frame->area.x;
+
+            if(his_offset - 1 < my_offset)
+                continue;
+            
+            if(his_offset > dest)
+                continue;
+            
+            if(his_edge_start >= my_edge_start &&
+               his_edge_start <= my_edge_end)
+                dest = his_offset;
+
+            if(my_edge_start >= his_edge_start &&
+               my_edge_start <= his_edge_end)
+                dest = his_offset;
+
+        }
+        break;
+    case OB_DIRECTION_NORTHEAST:
+    case OB_DIRECTION_SOUTHEAST:
+    case OB_DIRECTION_NORTHWEST:
+    case OB_DIRECTION_SOUTHWEST:
+        /* not implemented */
+        break;
+    default:
+            g_assert_not_reached();
+    }
+    return dest;
+}
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