#include "group.h"
#include "config.h"
#include "menu.h"
+#include "keyboard.h"
+#include "mouse.h"
#include "render/render.h"
#include <glib.h>
dispatch_client(Event_Client_New, self, 0, 0);
/* make sure the window is visible */
- client_move_onscreen(self, TRUE);
+ if (ob_state() == OB_STATE_RUNNING)
+ client_move_onscreen(self, TRUE);
screen_update_areas();
/* update the list hints */
client_set_list();
+ keyboard_grab_for_client(self, TRUE);
+ mouse_grab_for_client(self, TRUE);
+
dispatch_client(Event_Client_Mapped, self, 0, 0);
ob_debug("Managed window 0x%lx (%s)\n", window, self->class);
dispatch_client(Event_Client_Destroy, self, 0, 0);
g_assert(self != NULL);
+ keyboard_grab_for_client(self, FALSE);
+ mouse_grab_for_client(self, FALSE);
+
/* remove the window from our save set */
XChangeSaveSet(ob_display, self->window, SetModeDelete);
int x = self->area.x;
int y = self->area.y;
if (client_find_onscreen(self, &x, &y,
- self->area.width, self->area.height, rude)) {
+ self->frame->area.width,
+ self->frame->area.height, rude)) {
client_configure(self, OB_CORNER_TOPLEFT, x, y,
self->area.width, self->area.height,
TRUE, TRUE);
/* get the hints from the window */
if (XGetWMNormalHints(ob_display, self->window, &size, &ret)) {
- /* don't let apps tell me where to put transient windows, but only if
- they have a valid parent */
- self->positioned = !!(size.flags & (PPosition|USPosition)) &&
- !self->transient_for;
+ self->positioned = !!(size.flags & (PPosition|USPosition));
if (size.flags & PWinGravity) {
self->gravity = size.win_gravity;
/* finally, the user can have requested no decorations, which overrides
everything */
if (!self->decorate)
- self->decorations = 0;
+ self->decorations = OB_FRAME_DECOR_BORDER;
/* if we don't have a titlebar, then we cannot shade! */
if (!(self->decorations & OB_FRAME_DECOR_TITLEBAR))
client_change_allowed_actions(self);
if (self->frame) {
- /* this makes sure that these windows appear on all desktops */
- if (self->type == OB_CLIENT_TYPE_DESKTOP &&
- self->desktop != DESKTOP_ALL)
- client_set_desktop(self, DESKTOP_ALL, FALSE);
-
- /* adjust the client's decorations, etc. */
- client_reconfigure(self);
+ /* adjust the client's decorations, etc. */
+ client_reconfigure(self);
} else {
/* this makes sure that these windows appear on all desktops */
if (self->type == OB_CLIENT_TYPE_DESKTOP &&
}
}
- /* the WM_HINTS can contain an icon */
- client_update_icons(self);
-
/* because the self->transient flag wont change from this call,
we don't need to update the window's type and such, only its
transient_for, and the transients lists of other windows in
client_update_transient_for(self);
}
+ /* the WM_HINTS can contain an icon */
+ client_update_icons(self);
+
XFree(hints);
}
{
guint num;
guint32 *data;
+ gboolean got = FALSE;
+
+ if (PROP_GETA32(self->window, net_wm_strut_partial, cardinal,
+ &data, &num)) {
+ if (num == 12) {
+ got = TRUE;
+ STRUT_PARTIAL_SET(self->strut,
+ data[0], data[2], data[1], data[3],
+ data[4], data[5], data[8], data[9],
+ data[6], data[7], data[10], data[11]);
+ }
+ g_free(data);
+ }
- if (!PROP_GETA32(self->window, net_wm_strut, cardinal, &data, &num)) {
- STRUT_SET(self->strut, 0, 0, 0, 0);
- } else {
- if (num == 4)
- STRUT_SET(self->strut, data[0], data[2], data[1], data[3]);
- else
- STRUT_SET(self->strut, 0, 0, 0, 0);
- g_free(data);
+ if (!got &&
+ PROP_GETA32(self->window, net_wm_strut, cardinal, &data, &num)) {
+ if (num == 4) {
+ got = TRUE;
+ STRUT_PARTIAL_SET(self->strut,
+ data[0], data[2], data[1], data[3],
+ 0, 0, 0, 0, 0, 0, 0, 0);
+ }
+ g_free(data);
}
+ if (!got)
+ STRUT_PARTIAL_SET(self->strut, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0);
+
/* updating here is pointless while we're being mapped cuz we're not in
the client list yet */
if (self->frame)
gboolean force_reply)
{
gboolean moved = FALSE, resized = FALSE;
+ guint fdecor = self->frame->decorations;
+
+ /* make the frame recalculate its dimentions n shit without changing
+ anything visible for real, this way the constraints below can work with
+ the updated frame dimensions. */
+ frame_adjust_area(self->frame, TRUE, TRUE, TRUE);
/* gets the frame's position */
frame_client_gravity(self->frame, &x, &y);
/* set the size and position if maximized */
if (self->max_horz) {
- x = a->x - self->frame->size.left;
- w = a->width;
+ x = a->x;
+ w = a->width - self->frame->size.left - self->frame->size.right;
}
if (self->max_vert) {
y = a->y;
/* for app-requested resizes, always resize if 'resized' is true.
for user-requested ones, only resize if final is true, or when
- resizing in opaque mode */
+ resizing in redraw mode */
if ((!user && resized) ||
- (user && (final || (resized && config_opaque_resize))))
+ (user && (final || (resized && config_redraw_resize))))
XResizeWindow(ob_display, self->window, w, h);
/* move/resize the frame to match the request */
if (self->frame) {
- if (self->decorations != self->frame->decorations)
+ if (self->decorations != fdecor)
moved = resized = TRUE;
if (moved || resized)
- frame_adjust_area(self->frame, moved, resized);
+ frame_adjust_area(self->frame, moved, resized, FALSE);
if (!resized && (force_reply || ((!user && moved) || (user && final))))
{
self->shaded = shade;
client_change_state(self);
/* resize the frame to just the titlebar */
- frame_adjust_area(self->frame, FALSE, FALSE);
+ frame_adjust_area(self->frame, FALSE, FALSE, FALSE);
}
void client_close(ObClient *self)
focus_fallback(OB_FOCUS_FALLBACK_UNFOCUSING);
}
-void client_activate(ObClient *self)
+void client_activate(ObClient *self, gboolean here)
{
if (client_normal(self) && screen_showing_desktop)
screen_show_desktop(FALSE);
if (self->iconic)
client_iconify(self, FALSE, FALSE);
if (self->desktop != DESKTOP_ALL &&
- self->desktop != screen_desktop)
- screen_set_desktop(self->desktop);
- else if (!self->frame->visible)
+ self->desktop != screen_desktop) {
+ if (here)
+ client_set_desktop(self, screen_desktop, FALSE);
+ else
+ screen_set_desktop(self->desktop);
+ } else if (!self->frame->visible)
/* if its not visible for other reasons, then don't mess
with it */
return;
his_cy = (cur->frame->area.y - my_cy)
+ cur->frame->area.height / 2;
- if(dir > 3) {
+ if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
+ dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
int tx;
/* Rotate the diagonals 45 degrees counterclockwise.
* To do this, multiply the matrix /+h +h\ with the
PROP_GETS(self->group->leader, sm_client_id, locale, &id);
return id;
}
+
+/* finds the nearest edge in the given direction from the current client
+ * note to self: the edge is the -frame- edge (the actual one), not the
+ * client edge.
+ */
+int client_directional_edge_search(ObClient *c, ObDirection dir)
+{
+ int dest;
+ int my_edge_start, my_edge_end, my_offset;
+ GList *it;
+ Rect *a;
+
+ if(!client_list)
+ return -1;
+
+ a = screen_area(c->desktop);
+
+ switch(dir) {
+ case OB_DIRECTION_NORTH:
+ my_edge_start = c->frame->area.x;
+ my_edge_end = c->frame->area.x + c->frame->area.width;
+ my_offset = c->frame->area.y;
+
+ dest = a->y; /* default: top of screen */
+
+ for(it = g_list_first(client_list); it; it = it->next) {
+ int his_edge_start, his_edge_end, his_offset;
+ ObClient *cur = it->data;
+
+ if(cur == c)
+ continue;
+ if(!client_normal(cur))
+ continue;
+ if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+ continue;
+ if(cur->iconic)
+ continue;
+
+ his_edge_start = cur->frame->area.x;
+ his_edge_end = cur->frame->area.x + cur->frame->area.width;
+ his_offset = cur->frame->area.y + cur->frame->area.height;
+
+ if(his_offset + 1 > my_offset)
+ continue;
+
+ if(his_offset < dest)
+ continue;
+
+ if(his_edge_start >= my_edge_start &&
+ his_edge_start <= my_edge_end)
+ dest = his_offset;
+
+ if(my_edge_start >= his_edge_start &&
+ my_edge_start <= his_edge_end)
+ dest = his_offset;
+
+ }
+ break;
+ case OB_DIRECTION_SOUTH:
+ my_edge_start = c->frame->area.x;
+ my_edge_end = c->frame->area.x + c->frame->area.width;
+ my_offset = c->frame->area.y + c->frame->area.height;
+
+ dest = a->y + a->height; /* default: bottom of screen */
+
+ for(it = g_list_first(client_list); it; it = it->next) {
+ int his_edge_start, his_edge_end, his_offset;
+ ObClient *cur = it->data;
+
+ if(cur == c)
+ continue;
+ if(!client_normal(cur))
+ continue;
+ if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+ continue;
+ if(cur->iconic)
+ continue;
+
+ his_edge_start = cur->frame->area.x;
+ his_edge_end = cur->frame->area.x + cur->frame->area.width;
+ his_offset = cur->frame->area.y;
+
+
+ if(his_offset - 1 < my_offset)
+ continue;
+
+ if(his_offset > dest)
+ continue;
+
+ if(his_edge_start >= my_edge_start &&
+ his_edge_start <= my_edge_end)
+ dest = his_offset;
+
+ if(my_edge_start >= his_edge_start &&
+ my_edge_start <= his_edge_end)
+ dest = his_offset;
+
+ }
+ break;
+ case OB_DIRECTION_WEST:
+ my_edge_start = c->frame->area.y;
+ my_edge_end = c->frame->area.y + c->frame->area.height;
+ my_offset = c->frame->area.x;
+
+ dest = a->x; /* default: leftmost egde of screen */
+
+ for(it = g_list_first(client_list); it; it = it->next) {
+ int his_edge_start, his_edge_end, his_offset;
+ ObClient *cur = it->data;
+
+ if(cur == c)
+ continue;
+ if(!client_normal(cur))
+ continue;
+ if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+ continue;
+ if(cur->iconic)
+ continue;
+
+ his_edge_start = cur->frame->area.y;
+ his_edge_end = cur->frame->area.y + cur->frame->area.height;
+ his_offset = cur->frame->area.x + cur->frame->area.width;
+
+ if(his_offset + 1 > my_offset)
+ continue;
+
+ if(his_offset < dest)
+ continue;
+
+ if(his_edge_start >= my_edge_start &&
+ his_edge_start <= my_edge_end)
+ dest = his_offset;
+
+ if(my_edge_start >= his_edge_start &&
+ my_edge_start <= his_edge_end)
+ dest = his_offset;
+
+
+ }
+ break;
+ case OB_DIRECTION_EAST:
+ my_edge_start = c->frame->area.y;
+ my_edge_end = c->frame->area.y + c->frame->area.height;
+ my_offset = c->frame->area.x + c->frame->area.width;
+
+ dest = a->x + a->width; /* default: rightmost edge of screen */
+
+ for(it = g_list_first(client_list); it; it = it->next) {
+ int his_edge_start, his_edge_end, his_offset;
+ ObClient *cur = it->data;
+
+ if(cur == c)
+ continue;
+ if(!client_normal(cur))
+ continue;
+ if(c->desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+ continue;
+ if(cur->iconic)
+ continue;
+
+ his_edge_start = cur->frame->area.y;
+ his_edge_end = cur->frame->area.y + cur->frame->area.height;
+ his_offset = cur->frame->area.x;
+
+ if(his_offset - 1 < my_offset)
+ continue;
+
+ if(his_offset > dest)
+ continue;
+
+ if(his_edge_start >= my_edge_start &&
+ his_edge_start <= my_edge_end)
+ dest = his_offset;
+
+ if(my_edge_start >= his_edge_start &&
+ my_edge_start <= his_edge_end)
+ dest = his_offset;
+
+ }
+ break;
+ case OB_DIRECTION_NORTHEAST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_SOUTHWEST:
+ /* not implemented */
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ return dest;
+}