#include "focus.h"
#include "stacking.h"
#include "dispatch.h"
+#include "group.h"
#include <glib.h>
#include <X11/Xutil.h>
#define CLIENT_NOPROPAGATEMASK (ButtonPressMask | ButtonReleaseMask | \
ButtonMotionMask)
-GSList *client_list = NULL;
+GList *client_list = NULL;
GHashTable *client_map = NULL;
+static Window *client_startup_stack_order = NULL;
+static gulong client_startup_stack_size = 0;
+
static void client_get_all(Client *self);
static void client_toggle_border(Client *self, gboolean show);
static void client_get_area(Client *self);
static void client_showhide(Client *self);
static void client_change_allowed_actions(Client *self);
static void client_change_state(Client *self);
+static void client_move_onscreen(Client *self);
static Client *search_focus_tree(Client *node, Client *skip);
static void client_apply_startup_state(Client *self);
static Client *search_modal_tree(Client *node, Client *skip);
-static guint map_hash(Window w) { return w; }
-static gboolean map_key_comp(Window w1, Window w2) { return w1 == w2; }
+static guint map_hash(Window *w) { return *w; }
+static gboolean map_key_comp(Window *w1, Window *w2) { return *w1 == *w2; }
void client_startup()
{
client_map = g_hash_table_new((GHashFunc)map_hash,
(GEqualFunc)map_key_comp);
+
+ /* save the stacking order on startup! */
+ PROP_GET32U(ob_root, net_client_list_stacking, window,
+ client_startup_stack_order, client_startup_stack_size);
+
client_set_list();
}
void client_set_list()
{
Window *windows, *win_it;
- GSList *it;
- guint size = g_slist_length(client_list);
+ GList *it;
+ guint size = g_list_length(client_list);
/* create an array of the window ids */
if (size > 0) {
}
}
XFree(children);
+
+ /* stack them as they were on startup!
+ why with stacking_lower? Why, because then windows who aren't in the
+ stacking list are on the top where you can see them instead of buried
+ at the bottom! */
+ for (i = client_startup_stack_size; i > 0; --i) {
+ Client *c;
+
+ w = client_startup_stack_order[i-1];
+ c = g_hash_table_lookup(client_map, &w);
+ if (c) stacking_lower(c);
+ }
+ g_free(client_startup_stack_order);
+ client_startup_stack_order = NULL;
+ client_startup_stack_size = 0;
+
+ if (focus_new)
+ focus_fallback(FALSE);
}
void client_manage(Window window)
{
- Client *client;
+ Client *self;
XEvent e;
XWindowAttributes attrib;
XSetWindowAttributes attrib_set;
XFree(wmhint);
}
*/
+ g_message("Managing window: %lx", window);
/* choose the events we want to receive on the CLIENT window */
attrib_set.event_mask = CLIENT_EVENTMASK;
/* create the Client struct, and populate it from the hints on the
window */
- client = g_new(Client, 1);
- client->window = window;
- client_get_all(client);
+ self = g_new(Client, 1);
+ self->window = window;
+ client_get_all(self);
/* remove the client's border (and adjust re gravity) */
- client_toggle_border(client, FALSE);
+ client_toggle_border(self, FALSE);
/* specify that if we exit, the window should not be destroyed and should
be reparented back to root automatically */
XChangeSaveSet(ob_display, window, SetModeInsert);
/* create the decoration frame for the client window */
- client->frame = engine_frame_new();
+ self->frame = engine_frame_new();
- engine_frame_grab_client(client->frame, client);
+ engine_frame_grab_client(self->frame, self);
- client_apply_startup_state(client);
+ client_apply_startup_state(self);
grab_server(FALSE);
- client_list = g_slist_append(client_list, client);
- stacking_list = g_list_append(stacking_list, client);
- g_assert(!g_hash_table_lookup(client_map, (gpointer)client->window));
- g_hash_table_insert(client_map, (gpointer)window, client);
+ client_list = g_list_append(client_list, self);
+ stacking_list = g_list_append(stacking_list, self);
+ g_assert(!g_hash_table_lookup(client_map, &self->window));
+ g_hash_table_insert(client_map, &self->window, self);
/* update the focus lists */
- if (client->desktop == DESKTOP_ALL) {
+ if (self->desktop == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
- focus_order[i] = g_list_append(focus_order[i], client);
+ focus_order[i] = g_list_append(focus_order[i], self);
} else {
- i = client->desktop;
- focus_order[i] = g_list_append(focus_order[i], client);
+ i = self->desktop;
+ focus_order[i] = g_list_append(focus_order[i], self);
}
- stacking_raise(client);
+ stacking_raise(self);
screen_update_struts();
- dispatch_client(Event_Client_New, client, 0, 0);
+ dispatch_client(Event_Client_New, self, 0, 0);
+
+ client_showhide(self);
- client_showhide(client);
+ dispatch_client(Event_Client_Mapped, self, 0, 0);
- dispatch_client(Event_Client_Mapped, client, 0, 0);
+ if (ob_state != State_Starting && focus_new)
+ client_focus(self);
/* update the list hints */
client_set_list();
+ /* make sure the window is visible */
+ client_move_onscreen(self);
+
g_message("Managed window 0x%lx", window);
}
client_unmanage(client_list->data);
}
-void client_unmanage(Client *client)
+void client_unmanage(Client *self)
{
guint i;
int j;
GSList *it;
- g_message("Unmanaging window: %lx", client->window);
+ g_message("Unmanaging window: %lx", self->window);
- dispatch_client(Event_Client_Destroy, client, 0, 0);
- g_assert(client != NULL);
+ dispatch_client(Event_Client_Destroy, self, 0, 0);
+ g_assert(self != NULL);
/* remove the window from our save set */
- XChangeSaveSet(ob_display, client->window, SetModeDelete);
+ XChangeSaveSet(ob_display, self->window, SetModeDelete);
/* we dont want events no more */
- XSelectInput(ob_display, client->window, NoEventMask);
+ XSelectInput(ob_display, self->window, NoEventMask);
- engine_frame_hide(client->frame);
+ engine_frame_hide(self->frame);
- client_list = g_slist_remove(client_list, client);
- stacking_list = g_list_remove(stacking_list, client);
- g_hash_table_remove(client_map, (gpointer)client->window);
+ client_list = g_list_remove(client_list, self);
+ stacking_list = g_list_remove(stacking_list, self);
+ g_hash_table_remove(client_map, &self->window);
/* update the focus lists */
- if (client->desktop == DESKTOP_ALL) {
+ if (self->desktop == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
- focus_order[i] = g_list_remove(focus_order[i], client);
+ focus_order[i] = g_list_remove(focus_order[i], self);
} else {
- i = client->desktop;
- focus_order[i] = g_list_remove(focus_order[i], client);
+ i = self->desktop;
+ focus_order[i] = g_list_remove(focus_order[i], self);
}
/* once the client is out of the list, update the struts to remove it's
influence */
screen_update_struts();
- /* tell our parent that we're gone */
- if (client->transient_for != NULL)
- client->transient_for->transients =
- g_slist_remove(client->transient_for->transients, client);
+ /* tell our parent(s) that we're gone */
+ if (self->transient_for == TRAN_GROUP) { /* transient of group */
+ GSList *it;
+
+ for (it = self->group->members; it; it = it->next)
+ if (it->data != self)
+ ((Client*)it->data)->transients =
+ g_slist_remove(((Client*)it->data)->transients, self);
+ } else if (self->transient_for) { /* transient of window */
+ self->transient_for->transients =
+ g_slist_remove(self->transient_for->transients, self);
+ }
/* tell our transients that we're gone */
- for (it = client->transients; it != NULL; it = it->next) {
- ((Client*)it->data)->transient_for = NULL;
- client_calc_layer(it->data);
+ for (it = self->transients; it != NULL; it = it->next) {
+ if (((Client*)it->data)->transient_for != TRAN_GROUP) {
+ ((Client*)it->data)->transient_for = NULL;
+ client_calc_layer(it->data);
+ }
}
- /* dispatch the unmapped event */
- dispatch_client(Event_Client_Unmapped, client, 0, 0);
- g_assert(client != NULL);
+ focus_fallback(FALSE);
- /* unfocus the client (dispatchs the focus event) (we're out of the
- transient lists already, so being modal doesn't matter) */
- if (client_focused(client))
- client_unfocus(client);
+ /* remove from its group */
+ if (self->group) {
+ group_remove(self->group, self);
+ self->group = NULL;
+ }
+
+ /* dispatch the unmapped event */
+ dispatch_client(Event_Client_Unmapped, self, 0, 0);
+ g_assert(self != NULL);
/* give the client its border back */
- client_toggle_border(client, TRUE);
+ client_toggle_border(self, TRUE);
/* reparent the window out of the frame, and free the frame */
- engine_frame_release_client(client->frame, client);
- client->frame = NULL;
+ engine_frame_release_client(self->frame, self);
+ self->frame = NULL;
if (ob_state != State_Exiting) {
/* these values should not be persisted across a window
unmapping/mapping */
- prop_erase(client->window, prop_atoms.net_wm_desktop);
- prop_erase(client->window, prop_atoms.net_wm_state);
+ prop_erase(self->window, prop_atoms.net_wm_desktop);
+ prop_erase(self->window, prop_atoms.net_wm_state);
} else {
/* if we're left in an iconic state, the client wont be mapped. this is
bad, since we will no longer be managing the window on restart */
- if (client->iconic)
- XMapWindow(ob_display, client->window);
+ if (self->iconic)
+ XMapWindow(ob_display, self->window);
}
+ g_message("Unmanaged window 0x%lx", self->window);
+
/* free all data allocated in the client struct */
- g_slist_free(client->transients);
- for (j = 0; j < client->nicons; ++j)
- g_free(client->icons[j].data);
- if (client->nicons > 0)
- g_free(client->icons);
- g_free(client->title);
- g_free(client->icon_title);
- g_free(client->name);
- g_free(client->class);
- g_free(client->role);
- g_free(client);
+ g_slist_free(self->transients);
+ for (j = 0; j < self->nicons; ++j)
+ g_free(self->icons[j].data);
+ if (self->nicons > 0)
+ g_free(self->icons);
+ g_free(self->title);
+ g_free(self->icon_title);
+ g_free(self->name);
+ g_free(self->class);
+ g_free(self->role);
+ g_free(self);
/* update the list hints */
client_set_list();
}
+static void client_move_onscreen(Client *self)
+{
+ Rect *a;
+ int x = self->frame->area.x, y = self->frame->area.y;
+
+ a = screen_area(self->desktop);
+ if (x >= a->x + a->width - 1)
+ x = a->x + a->width - self->frame->area.width;
+ if (y >= a->y + a->height - 1)
+ y = a->y + a->height - self->frame->area.height;
+ if (x + self->frame->area.width - 1 < a->x)
+ x = a->x;
+ if (y + self->frame->area.height - 1< a->y)
+ y = a->y;
+
+ frame_frame_gravity(self->frame, &x, &y); /* get where the client
+ should be */
+ client_configure(self , Corner_TopLeft, x, y,
+ self->area.width, self->area.height,
+ TRUE, TRUE);
+}
+
static void client_toggle_border(Client *self, gboolean show)
{
/* adjust our idea of where the client is, based on its border. When the
self->urgent = FALSE;
self->positioned = FALSE;
self->disabled_decorations = 0;
- self->group = None;
+ self->group = NULL;
self->nicons = 0;
client_get_area(self);
if (XGetTransientForHint(ob_display, self->window, &t) &&
t != self->window) { /* cant be transient to itself! */
self->transient = TRUE;
- c = g_hash_table_lookup(client_map, (gpointer)t);
+ c = g_hash_table_lookup(client_map, &t);
g_assert(c != self);/* if this happens then we need to check for it*/
- if (!c /*XXX: && _group*/) {
+ if (!c && self->group) {
/* not transient to a client, see if it is transient for a
group */
- if (/*t == _group->leader() || */
+ if (t == self->group->leader ||
t == None ||
t == ob_root) {
/* window is a transient for its group! */
- /* XXX: for now this is treated as non-transient.
- this needs to be fixed! */
+ c = TRAN_GROUP;
}
}
} else
/* if anything has changed... */
if (c != self->transient_for) {
- if (self->transient_for)
+ if (self->transient_for == TRAN_GROUP) { /* transient of group */
+ GSList *it;
+
+ /* remove from old parents */
+ for (it = self->group->members; it; it = it->next)
+ if (it->data != self)
+ ((Client*)it->data)->transients =
+ g_slist_remove(((Client*)it->data)->transients, self);
+ } else if (self->transient_for != NULL) { /* transient of window */
/* remove from old parent */
self->transient_for->transients =
g_slist_remove(self->transient_for->transients, self);
+ }
self->transient_for = c;
- if (self->transient_for)
+ if (self->transient_for == TRAN_GROUP) { /* transient of group */
+ GSList *it;
+
+ /* add to new parents */
+ for (it = self->group->members; it; it = it->next)
+ if (it->data != self)
+ ((Client*)it->data)->transients =
+ g_slist_append(((Client*)it->data)->transients, self);
+ } else if (self->transient_for != NULL) { /* transient of window */
/* add to new parent */
self->transient_for->transients =
g_slist_append(self->transient_for->transients, self);
+ }
}
}
/* get the hints from the window */
if (XGetWMNormalHints(ob_display, self->window, &size, &ret)) {
- self->positioned = (size.flags & (PPosition|USPosition));
+ self->positioned = !!(size.flags & (PPosition|USPosition));
if (size.flags & PWinGravity) {
self->gravity = size.win_gravity;
{
/* start with everything (cept fullscreen) */
self->decorations = Decor_Titlebar | Decor_Handle | Decor_Border |
- Decor_Icon | Decor_AllDesktops | Decor_Iconify | Decor_Maximize;
+ Decor_Icon | Decor_AllDesktops | Decor_Iconify | Decor_Maximize |
+ Decor_Shade;
self->functions = Func_Resize | Func_Move | Func_Iconify | Func_Maximize |
Func_Shade;
if (self->delete_window) {
/* can't maximize without moving/resizing */
if (!((self->functions & Func_Move) && (self->functions & Func_Resize)))
- self->functions &= ~Func_Maximize;
+ self->functions &= ~(Func_Maximize | Func_Fullscreen);
/* finally, user specified disabled decorations are applied to subtract
decorations */
self->decorations &= ~Decor_Maximize;
if (self->disabled_decorations & Decor_AllDesktops)
self->decorations &= ~Decor_AllDesktops;
+ if (self->disabled_decorations & Decor_Shade)
+ self->decorations &= ~Decor_Shade;
if (self->disabled_decorations & Decor_Close)
self->decorations &= ~Decor_Close;
if (self->frame) {
/* change the decors on the frame, and with more/less decorations,
we may also need to be repositioned */
- engine_frame_adjust_area(self->frame);
+ engine_frame_adjust_area(self->frame, TRUE, TRUE);
/* with new decor, the window's maximized size may change */
client_remaximize(self);
}
else self->shaded = FALSE;
}
if (!(self->functions & Func_Iconify) && self->iconic) {
+ g_message("UNSETTING ICONIC");
if (self->frame) client_iconify(self, FALSE, TRUE);
else self->iconic = FALSE;
}
if (hints->flags & InputHint)
self->can_focus = hints->input;
- /* only do this when starting! */
- if (ob_state == State_Starting && (hints->flags & StateHint))
- self->iconic = hints->initial_state == IconicState;
+ /* only do this when first managing the window *AND* when we aren't
+ starting up! */
+ if (ob_state != State_Starting && self->frame == NULL)
+ if (hints->flags & StateHint)
+ self->iconic = hints->initial_state == IconicState;
if (hints->flags & XUrgencyHint)
ur = TRUE;
- if (hints->flags & WindowGroupHint) {
- if (hints->window_group != self->group) {
- /* XXX: remove from the old group if there was one */
- self->group = hints->window_group;
- /* XXX: do stuff with the group */
- }
- } else /* no group! */
- self->group = None;
+ if (!(hints->flags & WindowGroupHint))
+ hints->window_group = None; /* no group */
+ /* did the group state change? */
+ if (hints->window_group != (self->group ? self->group->leader : None)){
+ /* remove from the old group if there was one */
+ if (self->group != NULL)
+ group_remove(self->group, self);
+ if (hints->window_group != None)
+ self->group = group_add(hints->window_group, self);
+
+ /* because the self->transient flag wont change from this call,
+ we don't need to update the window's type and such, only its
+ transient_for, and the transients lists of other windows in the
+ group may be affected */
+ client_update_transient_for(self);
+ }
if (hints->flags & IconPixmapHint) {
client_update_kwm_icon(self);
gulong *data;
if (PROP_GET32A(self->window, net_wm_strut, cardinal, data, 4)) {
- STRUT_SET(self->strut, data[0], data[1], data[2], data[3]);
+ STRUT_SET(self->strut, data[0], data[2], data[1], data[3]);
g_free(data);
} else
STRUT_SET(self->strut, 0, 0, 0, 0);
/* store the icons */
i = 0;
for (j = 0; j < self->nicons; ++j) {
- w = self->icons[j].w = data[i++];
- h = self->icons[j].h = data[i++];
+ w = self->icons[j].width = data[i++];
+ h = self->icons[j].height = data[i++];
self->icons[j].data =
g_memdup(&data[i], w * h * sizeof(gulong));
i += w * h;
g_free(data);
}
- if (self->nicons <= 0) {
- self->nicons = 1;
- self->icons = g_new0(Icon, 1);
- }
-
if (self->frame)
engine_frame_adjust_icon(self->frame);
}
/* are we fullscreen, or do we have a fullscreen transient parent? */
c = self;
fs = FALSE;
- while (c) {
+ while (c && c != TRAN_GROUP) { /* XXX do smthng with the TRAN_GROUP case?*/
if (c->fullscreen) {
fs = TRUE;
break;
{
gboolean moved = FALSE, resized = FALSE;
+ /* gets the frame's position */
+ frame_client_gravity(self->frame, &x, &y);
+
+ /* these positions are frame positions, not client positions */
+
/* set the size and position if fullscreen */
if (self->fullscreen) {
x = 0;
/* set the size and position if maximized */
if (self->max_horz) {
x = screen_area(self->desktop)->x - self->frame->size.left;
- w = screen_area(self->desktop)->x +
- screen_area(self->desktop)->width;
+ w = screen_area(self->desktop)->width;
}
if (self->max_vert) {
y = screen_area(self->desktop)->y;
- h = screen_area(self->desktop)->y +
- screen_area(self->desktop)->height -
+ h = screen_area(self->desktop)->height -
self->frame->size.top - self->frame->size.bottom;
}
}
- if (x == self->area.x && y == self->area.y && w == self->area.width &&
- h == self->area.height)
- return; /* no change */
-
- w -= self->base_size.width;
- h -= self->base_size.height;
+ /* gets the client's position */
+ frame_frame_gravity(self->frame, &x, &y);
+ /* these override the above states! if you cant move you can't move! */
if (user) {
- /* for interactive resizing. have to move half an increment in each
- direction. */
-
- /* how far we are towards the next size inc */
- int mw = w % self->size_inc.width;
- int mh = h % self->size_inc.height;
- /* amount to add */
- int aw = self->size_inc.width / 2;
- int ah = self->size_inc.height / 2;
- /* don't let us move into a new size increment */
- if (mw + aw >= self->size_inc.width)
- aw = self->size_inc.width - mw - 1;
- if (mh + ah >= self->size_inc.height)
- ah = self->size_inc.height - mh - 1;
- w += aw;
- h += ah;
-
- /* if this is a user-requested resize, then check against min/max
- sizes and aspect ratios */
-
- /* smaller than min size or bigger than max size? */
- if (w > self->max_size.width) w = self->max_size.width;
- if (w < self->min_size.width) w = self->min_size.width;
- if (h > self->max_size.height) h = self->max_size.height;
- if (h < self->min_size.height) h = self->min_size.height;
-
- /* adjust the height ot match the width for the aspect ratios */
- if (self->min_ratio)
- if (h * self->min_ratio > w) h = (int)(w / self->min_ratio);
- if (self->max_ratio)
- if (h * self->max_ratio < w) h = (int)(w / self->max_ratio);
+ if (!(self->functions & Func_Move)) {
+ x = self->area.x;
+ y = self->area.y;
+ }
+ if (!(self->functions & Func_Resize)) {
+ w = self->area.width;
+ h = self->area.height;
+ }
}
- /* keep to the increments */
- w /= self->size_inc.width;
- h /= self->size_inc.height;
+ if (!(w == self->area.width && h == self->area.height)) {
+ w -= self->base_size.width;
+ h -= self->base_size.height;
+
+ if (user) {
+ /* for interactive resizing. have to move half an increment in each
+ direction. */
+
+ /* how far we are towards the next size inc */
+ int mw = w % self->size_inc.width;
+ int mh = h % self->size_inc.height;
+ /* amount to add */
+ int aw = self->size_inc.width / 2;
+ int ah = self->size_inc.height / 2;
+ /* don't let us move into a new size increment */
+ if (mw + aw >= self->size_inc.width)
+ aw = self->size_inc.width - mw - 1;
+ if (mh + ah >= self->size_inc.height)
+ ah = self->size_inc.height - mh - 1;
+ w += aw;
+ h += ah;
+
+ /* if this is a user-requested resize, then check against min/max
+ sizes and aspect ratios */
+
+ /* smaller than min size or bigger than max size? */
+ if (w > self->max_size.width) w = self->max_size.width;
+ if (w < self->min_size.width) w = self->min_size.width;
+ if (h > self->max_size.height) h = self->max_size.height;
+ if (h < self->min_size.height) h = self->min_size.height;
+
+ /* adjust the height ot match the width for the aspect ratios */
+ if (self->min_ratio)
+ if (h * self->min_ratio > w) h = (int)(w / self->min_ratio);
+ if (self->max_ratio)
+ if (h * self->max_ratio < w) h = (int)(w / self->max_ratio);
+ }
+
+ /* keep to the increments */
+ w /= self->size_inc.width;
+ h /= self->size_inc.height;
- /* you cannot resize to nothing */
- if (w < 1) w = 1;
- if (h < 1) h = 1;
+ /* you cannot resize to nothing */
+ if (w < 1) w = 1;
+ if (h < 1) h = 1;
- /* store the logical size */
- SIZE_SET(self->logical_size, w, h);
+ /* store the logical size */
+ SIZE_SET(self->logical_size, w, h);
- w *= self->size_inc.width;
- h *= self->size_inc.height;
+ w *= self->size_inc.width;
+ h *= self->size_inc.height;
- w += self->base_size.width;
- h += self->base_size.height;
+ w += self->base_size.width;
+ h += self->base_size.height;
+ }
switch (anchor) {
case Corner_TopLeft:
/* move/resize the frame to match the request */
if (self->frame) {
- engine_frame_adjust_area(self->frame);
-
- if (moved) {
- if (!user || final) {
- XEvent event;
- event.type = ConfigureNotify;
- event.xconfigure.display = ob_display;
- event.xconfigure.event = self->window;
- event.xconfigure.window = self->window;
+ if (moved || resized)
+ engine_frame_adjust_area(self->frame, moved, resized);
+
+ if (!user || final) {
+ XEvent event;
+ event.type = ConfigureNotify;
+ event.xconfigure.display = ob_display;
+ event.xconfigure.event = self->window;
+ event.xconfigure.window = self->window;
- /* root window coords with border in mind */
- event.xconfigure.x = x - self->border_width +
- self->frame->size.left;
- event.xconfigure.y = y - self->border_width +
- self->frame->size.top;
+ /* root window coords with border in mind */
+ event.xconfigure.x = x - self->border_width +
+ self->frame->size.left;
+ event.xconfigure.y = y - self->border_width +
+ self->frame->size.top;
- event.xconfigure.width = self->area.width;
- event.xconfigure.height = self->area.height;
- event.xconfigure.border_width = self->border_width;
- event.xconfigure.above = self->frame->plate;
- event.xconfigure.override_redirect = FALSE;
- XSendEvent(event.xconfigure.display, event.xconfigure.window,
- FALSE, StructureNotifyMask, &event);
- }
+ event.xconfigure.width = self->area.width;
+ event.xconfigure.height = self->area.height;
+ event.xconfigure.border_width = self->border_width;
+ event.xconfigure.above = self->frame->plate;
+ event.xconfigure.override_redirect = FALSE;
+ XSendEvent(event.xconfigure.display, event.xconfigure.window,
+ FALSE, StructureNotifyMask, &event);
}
}
}
XUnmapWindow(ob_display, self->window);
} else {
if (curdesk)
- client_set_desktop(self, screen_desktop);
+ client_set_desktop(self, screen_desktop, FALSE);
self->wmstate = self->shaded ? IconicState : NormalState;
XMapWindow(ob_display, self->window);
}
dispatch_client(iconic ? Event_Client_Unmapped : Event_Client_Mapped,
self, 0, 0);
+
+ /* iconify all transients */
+ if (self->transients) {
+ GSList *it;
+
+ for (it = self->transients; it != NULL; it = it->next)
+ if (it->data != self) client_iconify(it->data, iconic, curdesk);
+ }
}
void client_maximize(Client *self, gboolean max, int dir, gboolean savearea)
PROP_SET32A(self->window, openbox_premax, cardinal,
dimensions, 4);
}
-
- /* pass the client's current position info. the client_configure
- will move/size stuff as appropriate for a maximized window */
- x = self->area.x;
- y = self->area.y;
- w = self->area.width;
- h = self->area.height;
} else {
long *dimensions;
void client_shade(Client *self, gboolean shade)
{
- if (!(self->functions & Func_Shade) || /* can't */
+ if ((!(self->functions & Func_Shade) && shade) || /* can't shade */
self->shaded == shade) return; /* already done */
/* when we're iconic, don't change the wmstate */
self->shaded = shade;
client_change_state(self);
/* resize the frame to just the titlebar */
- engine_frame_adjust_area(self->frame);
+ engine_frame_adjust_area(self->frame, FALSE, FALSE);
}
void client_close(Client *self)
XKillClient(ob_display, self->window);
}
-void client_set_desktop(Client *self, guint target)
+void client_set_desktop(Client *self, guint target, gboolean donthide)
{
guint old, i;
if (target == self->desktop) return;
- g_message("Setting desktop %u\n", target);
+ g_message("Setting desktop %u", target);
g_assert(target < screen_num_desktops || target == DESKTOP_ALL);
/* the frame can display the current desktop state */
engine_frame_adjust_state(self->frame);
/* 'move' the window to the new desktop */
- client_showhide(self);
+ if (!donthide)
+ client_showhide(self);
+ /* raise if it was not already on the desktop */
+ if (old != DESKTOP_ALL)
+ stacking_raise(self);
screen_update_struts();
/* update the focus lists */
if (old == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
focus_order[i] = g_list_remove(focus_order[i], self);
- focus_order[target] = g_list_prepend(focus_order[target], self);
- } else {
+ } else
focus_order[old] = g_list_remove(focus_order[old], self);
- if (target == DESKTOP_ALL)
- for (i = 0; i < screen_num_desktops; ++i)
+ if (target == DESKTOP_ALL) {
+ for (i = 0; i < screen_num_desktops; ++i) {
+ if (focus_new)
focus_order[i] = g_list_prepend(focus_order[i], self);
+ else
+ focus_order[i] = g_list_append(focus_order[i], self);
+ }
+ } else {
+ if (focus_new)
+ focus_order[target] = g_list_prepend(focus_order[target], self);
+ else
+ focus_order[target] = g_list_append(focus_order[target], self);
}
dispatch_client(Event_Client_Desktop, self, target, old);
client_change_state(self); /* change the hint to relect these changes */
}
-gboolean client_focus(Client *self)
+Client *client_focus_target(Client *self)
{
- XEvent ev;
Client *child;
/* if we have a modal child, then focus it, not us */
child = client_find_modal_child(self);
- if (child)
- return client_focus(child);
+ if (child) return child;
+ return self;
+}
+gboolean client_focusable(Client *self)
+{
/* won't try focus if the client doesn't want it, or if the window isn't
visible on the screen */
- if (!(self->frame->visible &&
- (self->can_focus || self->focus_notify)))
+ return self->frame->visible &&
+ (self->can_focus || self->focus_notify);
+}
+
+gboolean client_focus(Client *self)
+{
+ XEvent ev;
+
+ /* choose the correct target */
+ self = client_focus_target(self);
+
+ if (!client_focusable(self))
return FALSE;
/* do a check to see if the window has already been unmapped or destroyed
}
}
- g_message("** focusing %lx", self->window);
-
if (self->can_focus)
- XSetInputFocus(ob_display, self->window, RevertToNone,
- CurrentTime);
+ /* RevertToPointerRoot causes much more headache than TevertToNone, so
+ I choose to use it always, hopefully to find errors quicker, if any
+ are left. (I hate X. I hate focus events.) */
+ XSetInputFocus(ob_display, self->window, RevertToPointerRoot,
+ event_lasttime);
if (self->focus_notify) {
XEvent ce;
ce.xclient.window = self->window;
ce.xclient.format = 32;
ce.xclient.data.l[0] = prop_atoms.wm_take_focus;
- ce.xclient.data.l[1] = CurrentTime;
+ ce.xclient.data.l[1] = event_lasttime;
ce.xclient.data.l[2] = 0l;
ce.xclient.data.l[3] = 0l;
ce.xclient.data.l[4] = 0l;
XSendEvent(ob_display, self->window, FALSE, NoEventMask, &ce);
}
- /* XSync(ob_display, FALSE); XXX Why sync? */
+#ifdef DEBUG_FOCUS
+ g_message("focusing %lx", self->window);
+#endif
+
+ /* Cause the FocusIn to come back to us. Important for desktop switches,
+ since otherwise we'll have no FocusIn on the queue and send it off to
+ the focus_backup. */
+ XSync(ob_display, FALSE);
return TRUE;
}
void client_unfocus(Client *self)
{
g_assert(focus_client == self);
- client_set_focused(self, FALSE);
+ g_message("client_unfocus");
+ focus_fallback(FALSE);
}
gboolean client_focused(Client *self)
return self == focus_client;
}
-void client_set_focused(Client *self, gboolean focused)
+Icon *client_icon(Client *self, int w, int h)
{
- if (focused) {
- if (focus_client != self)
- focus_set_client(self);
- } else {
- if (focus_client == self)
- focus_set_client(NULL);
- }
+ int i;
+ /* si is the smallest image >= req */
+ /* li is the largest image < req */
+ unsigned long size, smallest = 0xffffffff, largest = 0, si = 0, li = 0;
- /* focus state can affect the stacking layer */
- client_calc_layer(self);
+ if (!self->nicons) return NULL;
- engine_frame_adjust_focus(self->frame);
+ for (i = 0; i < self->nicons; ++i) {
+ size = self->icons[i].width * self->icons[i].height;
+ if (size < smallest && size >= (unsigned)(w * h)) {
+ smallest = size;
+ si = i;
+ }
+ if (size > largest && size <= (unsigned)(w * h)) {
+ largest = size;
+ li = i;
+ }
+ }
+ if (largest == 0) /* didnt find one smaller than the requested size */
+ return &self->icons[si];
+ return &self->icons[li];
}