/* XXX watch for xinerama dead areas */
/* This makes sure windows aren't entirely outside of the screen so you
- * can't see them at all */
+ can't see them at all.
+ It makes sure 10% of the window is on the screen at least. At don't let
+ it move itself off the top of the screen, which would hide the titlebar
+ on you. (The user can still do this if they want too, it's only limiting
+ the application.
+ */
if (client_normal(self)) {
a = screen_area(self->desktop);
- if (!self->strut.right && *x >= a->x + a->width - 1)
- *x = a->x + a->width - self->frame->area.width;
- if (!self->strut.bottom && *y >= a->y + a->height - 1)
- *y = a->y + a->height - self->frame->area.height;
- if (!self->strut.left && *x + self->frame->area.width - 1 < a->x)
- *x = a->x;
- if (!self->strut.top && *y + self->frame->area.height - 1 < a->y)
+ if (!self->strut.right &&
+ *x + self->frame->area.width/10 >= a->x + a->width - 1)
+ *x = a->x + a->width - self->frame->area.width/10;
+ if (!self->strut.bottom &&
+ *y + self->frame->area.height/10 >= a->y + a->height - 1)
+ *y = a->y + a->height - self->frame->area.height/10;
+ if (!self->strut.left && *x + self->frame->area.width*9/10 - 1 < a->x)
+ *x = a->x - self->frame->area.width*9/10;
+ if (!self->strut.top && *y < a->y)
*y = a->y;
}
* remember to fix the placement stuff to avoid it also and
* then remove this XXX */
a = screen_physical_area_monitor(client_monitor(self));
- /* dont let windows map/move into the strut unless they
+ /* dont let windows map into the strut unless they
are bigger than the available area */
if (w <= a->width) {
if (!self->strut.left && *x < a->x) *x = a->x;