#include "screen.h"
#include "prop.h"
#include "extensions.h"
+#include "config.h"
#include "frame.h"
#include "engine.h"
#include "event.h"
(GEqualFunc)map_key_comp);
/* save the stacking order on startup! */
- if (!PROP_GET32U(ob_root, net_client_list_stacking, window,
- client_startup_stack_order, client_startup_stack_size))
- g_message("failed");
- g_message("%ld", client_startup_stack_size);
+ PROP_GET32U(ob_root, net_client_list_stacking, window,
+ client_startup_stack_order, client_startup_stack_size);
client_set_list();
}
void client_manage_all()
{
+ ConfigValue focus_new;
unsigned int i, j, nchild;
Window w, *children;
XWMHints *wmhints;
}
XFree(children);
- /* stack them as they were on startup! */
+ /* stack them as they were on startup!
+ why with stacking_lower? Why, because then windows who aren't in the
+ stacking list are on the top where you can see them instead of buried
+ at the bottom! */
for (i = client_startup_stack_size; i > 0; --i) {
Client *c;
w = client_startup_stack_order[i-1];
c = g_hash_table_lookup(client_map, &w);
+ g_message("0x%lx %d", c->window, c->iconic);
if (c) stacking_lower(c);
}
+ g_free(client_startup_stack_order);
+ client_startup_stack_order = NULL;
+ client_startup_stack_size = 0;
+
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (focus_new.bool)
+ focus_fallback(FALSE);
}
void client_manage(Window window)
XSetWindowAttributes attrib_set;
/* XWMHints *wmhint; */
guint i;
+ ConfigValue focus_new;
grab_server(TRUE);
dispatch_client(Event_Client_Mapped, client, 0, 0);
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (ob_state != State_Starting && focus_new.bool)
+ client_focus(client);
+
/* update the list hints */
client_set_list();
- g_message("Managed window 0x%lx", window);
+/* g_message("Managed window 0x%lx", window);*/
}
void client_unmanage_all()
int j;
GSList *it;
- g_message("Unmanaging window: %lx", client->window);
+/* g_message("Unmanaging window: %lx", client->window);*/
dispatch_client(Event_Client_Destroy, client, 0, 0);
g_assert(client != NULL);
/* store the icons */
i = 0;
for (j = 0; j < self->nicons; ++j) {
- w = self->icons[j].w = data[i++];
- h = self->icons[j].h = data[i++];
+ w = self->icons[j].width = data[i++];
+ h = self->icons[j].height = data[i++];
self->icons[j].data =
g_memdup(&data[i], w * h * sizeof(gulong));
i += w * h;
g_free(data);
}
- if (self->nicons <= 0) {
- self->nicons = 1;
- self->icons = g_new0(Icon, 1);
- }
-
if (self->frame)
engine_frame_adjust_icon(self->frame);
}
}
if (self->can_focus)
- XSetInputFocus(ob_display, self->window, RevertToNone,
- CurrentTime);
+ XSetInputFocus(ob_display, self->window, RevertToPointerRoot,
+ event_lasttime);
if (self->focus_notify) {
XEvent ce;
ce.xclient.window = self->window;
ce.xclient.format = 32;
ce.xclient.data.l[0] = prop_atoms.wm_take_focus;
- ce.xclient.data.l[1] = CurrentTime;
+ ce.xclient.data.l[1] = event_lasttime;
ce.xclient.data.l[2] = 0l;
ce.xclient.data.l[3] = 0l;
ce.xclient.data.l[4] = 0l;
XSendEvent(ob_display, self->window, FALSE, NoEventMask, &ce);
}
- /* XSync(ob_display, FALSE); XXX Why sync? */
+ g_message("focusing %lx", self->window);
+
+ /* Cause the FocusIn to come back to us. Important for desktop switches,
+ since otherwise we'll have no FocusIn on the queue and send it off to
+ the focus_backup. */
+ XSync(ob_display, FALSE);
return TRUE;
}
void client_unfocus(Client *self)
{
g_assert(focus_client == self);
- client_set_focused(self, FALSE);
+ focus_fallback(FALSE);
}
gboolean client_focused(Client *self)
return self == focus_client;
}
-void client_set_focused(Client *self, gboolean focused)
+Icon *client_icon(Client *self, int w, int h)
{
- if (focused) {
- if (focus_client != self)
- focus_set_client(self);
- } else {
- if (focus_client == self)
- focus_set_client(NULL);
- }
+ int i;
+ /* si is the smallest image >= req */
+ /* li is the largest image < req */
+ unsigned long size, smallest = 0xffffffff, largest = 0, si = 0, li = 0;
- /* focus state can affect the stacking layer */
- client_calc_layer(self);
+ if (!self->nicons) return NULL;
- engine_frame_adjust_focus(self->frame);
+ for (i = 0; i < self->nicons; ++i) {
+ size = self->icons[i].width * self->icons[i].height;
+ if (size < smallest && size >= (unsigned)(w * h)) {
+ smallest = size;
+ si = i;
+ }
+ if (size > largest && size <= (unsigned)(w * h)) {
+ largest = size;
+ li = i;
+ }
+ }
+ if (largest == 0) /* didnt find one smaller than the requested size */
+ return &self->icons[si];
+ return &self->icons[li];
}