#include "screen.h"
#include "prop.h"
#include "extensions.h"
+#include "config.h"
#include "frame.h"
#include "engine.h"
#include "event.h"
GSList *client_list = NULL;
GHashTable *client_map = NULL;
+static Window *client_startup_stack_order = NULL;
+static gulong client_startup_stack_size = 0;
+
static void client_get_all(Client *self);
static void client_toggle_border(Client *self, gboolean show);
static void client_get_area(Client *self);
static void client_apply_startup_state(Client *self);
static Client *search_modal_tree(Client *node, Client *skip);
-static guint map_hash(Window w) { return w; }
-static gboolean map_key_comp(Window w1, Window w2) { return w1 == w2; }
+static guint map_hash(Window *w) { return *w; }
+static gboolean map_key_comp(Window *w1, Window *w2) { return *w1 == *w2; }
void client_startup()
{
client_map = g_hash_table_new((GHashFunc)map_hash,
(GEqualFunc)map_key_comp);
+
+ /* save the stacking order on startup! */
+ PROP_GET32U(ob_root, net_client_list_stacking, window,
+ client_startup_stack_order, client_startup_stack_size);
+
client_set_list();
}
void client_manage_all()
{
+ ConfigValue focus_new;
unsigned int i, j, nchild;
Window w, *children;
XWMHints *wmhints;
}
}
XFree(children);
+
+ /* stack them as they were on startup!
+ why with stacking_lower? Why, because then windows who aren't in the
+ stacking list are on the top where you can see them instead of buried
+ at the bottom! */
+ for (i = client_startup_stack_size; i > 0; --i) {
+ Client *c;
+
+ w = client_startup_stack_order[i-1];
+ c = g_hash_table_lookup(client_map, &w);
+ g_message("0x%lx %d", c->window, c->iconic);
+ if (c) stacking_lower(c);
+ }
+ g_free(client_startup_stack_order);
+ client_startup_stack_order = NULL;
+ client_startup_stack_size = 0;
+
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (focus_new.bool)
+ focus_fallback(FALSE);
}
void client_manage(Window window)
XSetWindowAttributes attrib_set;
/* XWMHints *wmhint; */
guint i;
+ ConfigValue focus_new;
grab_server(TRUE);
client_list = g_slist_append(client_list, client);
stacking_list = g_list_append(stacking_list, client);
- g_assert(!g_hash_table_lookup(client_map, (gpointer)client->window));
- g_hash_table_insert(client_map, (gpointer)window, client);
+ g_assert(!g_hash_table_lookup(client_map, &client->window));
+ g_hash_table_insert(client_map, &client->window, client);
/* update the focus lists */
if (client->desktop == DESKTOP_ALL) {
dispatch_client(Event_Client_Mapped, client, 0, 0);
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (ob_state != State_Starting && focus_new.bool)
+ client_focus(client);
+
/* update the list hints */
client_set_list();
- g_message("Managed window 0x%lx", window);
+/* g_message("Managed window 0x%lx", window);*/
}
void client_unmanage_all()
int j;
GSList *it;
- g_message("Unmanaging window: %lx", client->window);
+/* g_message("Unmanaging window: %lx", client->window);*/
dispatch_client(Event_Client_Destroy, client, 0, 0);
g_assert(client != NULL);
client_list = g_slist_remove(client_list, client);
stacking_list = g_list_remove(stacking_list, client);
- g_hash_table_remove(client_map, (gpointer)client->window);
+ g_hash_table_remove(client_map, &client->window);
/* update the focus lists */
if (client->desktop == DESKTOP_ALL) {
if (XGetTransientForHint(ob_display, self->window, &t) &&
t != self->window) { /* cant be transient to itself! */
self->transient = TRUE;
- c = g_hash_table_lookup(client_map, (gpointer)t);
+ c = g_hash_table_lookup(client_map, &t);
g_assert(c != self);/* if this happens then we need to check for it*/
if (!c /*XXX: && _group*/) {
/* store the icons */
i = 0;
for (j = 0; j < self->nicons; ++j) {
- w = self->icons[j].w = data[i++];
- h = self->icons[j].h = data[i++];
+ w = self->icons[j].width = data[i++];
+ h = self->icons[j].height = data[i++];
self->icons[j].data =
g_memdup(&data[i], w * h * sizeof(gulong));
i += w * h;
g_free(data);
}
- if (self->nicons <= 0) {
- self->nicons = 1;
- self->icons = g_new0(Icon, 1);
- }
-
if (self->frame)
engine_frame_adjust_icon(self->frame);
}
}
}
- if (x == self->area.x && y == self->area.y && w == self->area.width &&
- h == self->area.height)
- return; /* no change */
-
- w -= self->base_size.width;
- h -= self->base_size.height;
-
- if (user) {
- /* for interactive resizing. have to move half an increment in each
- direction. */
-
- /* how far we are towards the next size inc */
- int mw = w % self->size_inc.width;
- int mh = h % self->size_inc.height;
- /* amount to add */
- int aw = self->size_inc.width / 2;
- int ah = self->size_inc.height / 2;
- /* don't let us move into a new size increment */
- if (mw + aw >= self->size_inc.width)
- aw = self->size_inc.width - mw - 1;
- if (mh + ah >= self->size_inc.height)
- ah = self->size_inc.height - mh - 1;
- w += aw;
- h += ah;
+ if (!(w == self->area.width && h == self->area.height)) {
+ w -= self->base_size.width;
+ h -= self->base_size.height;
+
+ if (user) {
+ /* for interactive resizing. have to move half an increment in each
+ direction. */
+
+ /* how far we are towards the next size inc */
+ int mw = w % self->size_inc.width;
+ int mh = h % self->size_inc.height;
+ /* amount to add */
+ int aw = self->size_inc.width / 2;
+ int ah = self->size_inc.height / 2;
+ /* don't let us move into a new size increment */
+ if (mw + aw >= self->size_inc.width)
+ aw = self->size_inc.width - mw - 1;
+ if (mh + ah >= self->size_inc.height)
+ ah = self->size_inc.height - mh - 1;
+ w += aw;
+ h += ah;
- /* if this is a user-requested resize, then check against min/max
- sizes and aspect ratios */
-
- /* smaller than min size or bigger than max size? */
- if (w > self->max_size.width) w = self->max_size.width;
- if (w < self->min_size.width) w = self->min_size.width;
- if (h > self->max_size.height) h = self->max_size.height;
- if (h < self->min_size.height) h = self->min_size.height;
-
- /* adjust the height ot match the width for the aspect ratios */
- if (self->min_ratio)
- if (h * self->min_ratio > w) h = (int)(w / self->min_ratio);
- if (self->max_ratio)
- if (h * self->max_ratio < w) h = (int)(w / self->max_ratio);
- }
+ /* if this is a user-requested resize, then check against min/max
+ sizes and aspect ratios */
+
+ /* smaller than min size or bigger than max size? */
+ if (w > self->max_size.width) w = self->max_size.width;
+ if (w < self->min_size.width) w = self->min_size.width;
+ if (h > self->max_size.height) h = self->max_size.height;
+ if (h < self->min_size.height) h = self->min_size.height;
+
+ /* adjust the height ot match the width for the aspect ratios */
+ if (self->min_ratio)
+ if (h * self->min_ratio > w) h = (int)(w / self->min_ratio);
+ if (self->max_ratio)
+ if (h * self->max_ratio < w) h = (int)(w / self->max_ratio);
+ }
- /* keep to the increments */
- w /= self->size_inc.width;
- h /= self->size_inc.height;
+ /* keep to the increments */
+ w /= self->size_inc.width;
+ h /= self->size_inc.height;
- /* you cannot resize to nothing */
- if (w < 1) w = 1;
- if (h < 1) h = 1;
+ /* you cannot resize to nothing */
+ if (w < 1) w = 1;
+ if (h < 1) h = 1;
- /* store the logical size */
- SIZE_SET(self->logical_size, w, h);
+ /* store the logical size */
+ SIZE_SET(self->logical_size, w, h);
- w *= self->size_inc.width;
- h *= self->size_inc.height;
+ w *= self->size_inc.width;
+ h *= self->size_inc.height;
- w += self->base_size.width;
- h += self->base_size.height;
+ w += self->base_size.width;
+ h += self->base_size.height;
+ }
switch (anchor) {
case Corner_TopLeft:
}
if (self->can_focus)
- XSetInputFocus(ob_display, self->window, RevertToNone,
- CurrentTime);
+ XSetInputFocus(ob_display, self->window, RevertToPointerRoot,
+ event_lasttime);
if (self->focus_notify) {
XEvent ce;
ce.xclient.window = self->window;
ce.xclient.format = 32;
ce.xclient.data.l[0] = prop_atoms.wm_take_focus;
- ce.xclient.data.l[1] = CurrentTime;
+ ce.xclient.data.l[1] = event_lasttime;
ce.xclient.data.l[2] = 0l;
ce.xclient.data.l[3] = 0l;
ce.xclient.data.l[4] = 0l;
XSendEvent(ob_display, self->window, FALSE, NoEventMask, &ce);
}
- /* XSync(ob_display, FALSE); XXX Why sync? */
+ g_message("focusing %lx", self->window);
+
+ /* Cause the FocusIn to come back to us. Important for desktop switches,
+ since otherwise we'll have no FocusIn on the queue and send it off to
+ the focus_backup. */
+ XSync(ob_display, FALSE);
return TRUE;
}
void client_unfocus(Client *self)
{
g_assert(focus_client == self);
- client_set_focused(self, FALSE);
+ focus_fallback(FALSE);
}
gboolean client_focused(Client *self)
return self == focus_client;
}
-void client_set_focused(Client *self, gboolean focused)
+Icon *client_icon(Client *self, int w, int h)
{
- if (focused) {
- if (focus_client != self)
- focus_set_client(self);
- } else {
- if (focus_client == self)
- focus_set_client(NULL);
- }
+ int i;
+ /* si is the smallest image >= req */
+ /* li is the largest image < req */
+ unsigned long size, smallest = 0xffffffff, largest = 0, si = 0, li = 0;
- /* focus state can affect the stacking layer */
- client_calc_layer(self);
+ if (!self->nicons) return NULL;
- engine_frame_adjust_focus(self->frame);
+ for (i = 0; i < self->nicons; ++i) {
+ size = self->icons[i].width * self->icons[i].height;
+ if (size < smallest && size >= (unsigned)(w * h)) {
+ smallest = size;
+ si = i;
+ }
+ if (size > largest && size <= (unsigned)(w * h)) {
+ largest = size;
+ li = i;
+ }
+ }
+ if (largest == 0) /* didnt find one smaller than the requested size */
+ return &self->icons[si];
+ return &self->icons[li];
}