#include "screen.h"
#include "prop.h"
#include "extensions.h"
+#include "config.h"
#include "frame.h"
#include "engine.h"
#include "event.h"
void client_manage_all()
{
+ ConfigValue focus_new;
unsigned int i, j, nchild;
Window w, *children;
XWMHints *wmhints;
w = client_startup_stack_order[i-1];
c = g_hash_table_lookup(client_map, &w);
+ g_message("0x%lx %d %d", c->window, c->iconic, c->shaded);
if (c) stacking_lower(c);
}
g_free(client_startup_stack_order);
client_startup_stack_order = NULL;
client_startup_stack_size = 0;
+
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (focus_new.bool)
+ focus_fallback(FALSE);
}
void client_manage(Window window)
XSetWindowAttributes attrib_set;
/* XWMHints *wmhint; */
guint i;
+ ConfigValue focus_new;
grab_server(TRUE);
dispatch_client(Event_Client_Mapped, client, 0, 0);
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (ob_state != State_Starting && focus_new.bool)
+ client_focus(client);
+
/* update the list hints */
client_set_list();
dispatch_client(Event_Client_Unmapped, client, 0, 0);
g_assert(client != NULL);
- /* unfocus the client (dispatchs the focus event) (we're out of the
- transient lists already, so being modal doesn't matter) */
- if (client_focused(client))
- client_unfocus(client);
-
/* give the client its border back */
client_toggle_border(client, TRUE);
else self->shaded = FALSE;
}
if (!(self->functions & Func_Iconify) && self->iconic) {
+ g_message("UNSETTING ICONIC");
if (self->frame) client_iconify(self, FALSE, TRUE);
else self->iconic = FALSE;
}
if (hints->flags & InputHint)
self->can_focus = hints->input;
- /* only do this when starting! */
- if (ob_state == State_Starting && (hints->flags & StateHint))
- self->iconic = hints->initial_state == IconicState;
+ /* only do this when first managing the window *AND* when we aren't
+ starting up! */
+ if (ob_state != State_Starting && self->frame == NULL)
+ if (hints->flags & StateHint)
+ self->iconic = hints->initial_state == IconicState;
if (hints->flags & XUrgencyHint)
ur = TRUE;
}
if (self->can_focus)
+ /* RevertToNone is used so that windows dont get focused inadvertantly
+ by having the pointer in them, and then FocusIn events go missing */
XSetInputFocus(ob_display, self->window, RevertToNone,
event_lasttime);
XSendEvent(ob_display, self->window, FALSE, NoEventMask, &ce);
}
- /* XSync(ob_display, FALSE); XXX Why sync? */
+ g_message("focusing %lx", self->window);
+
+ /* Cause the FocusIn to come back to us. Important for desktop switches,
+ since otherwise we'll have no FocusIn on the queue and send it off to
+ the focus_backup. */
+ XSync(ob_display, FALSE);
return TRUE;
}
void client_unfocus(Client *self)
{
g_assert(focus_client == self);
- client_set_focused(self, FALSE);
+ focus_fallback(FALSE);
}
gboolean client_focused(Client *self)
return self == focus_client;
}
-void client_set_focused(Client *self, gboolean focused)
-{
- if (focused) {
- if (focus_client != self)
- focus_set_client(self);
- } else {
- event_unfocustime = event_lasttime;
- if (focus_client == self)
- focus_set_client(NULL);
- }
-
- /* focus state can affect the stacking layer */
- client_calc_layer(self);
-
- engine_frame_adjust_focus(self->frame);
-}
-
Icon *client_icon(Client *self, int w, int h)
{
int i;