#include "frame.h"
#include "engine.h"
#include "event.h"
+#include "grab.h"
#include "focus.h"
#include "stacking.h"
#include "dispatch.h"
XWindowAttributes attrib;
XSetWindowAttributes attrib_set;
/* XWMHints *wmhint; */
-
- XGrabServer(ob_display);
- XSync(ob_display, FALSE);
+ guint i;
+
+ grab_server(TRUE);
/* check if it has already been unmapped by the time we started mapping
the grab does a sync so we don't have to here */
XCheckTypedWindowEvent(ob_display, window, UnmapNotify, &e)) {
XPutBackEvent(ob_display, &e);
- XUngrabServer(ob_display);
- XFlush(ob_display);
+ grab_server(FALSE);
return; /* don't manage it */
}
/* make sure it isn't an override-redirect window */
if (!XGetWindowAttributes(ob_display, window, &attrib) ||
attrib.override_redirect) {
- XUngrabServer(ob_display);
- XFlush(ob_display);
+ grab_server(FALSE);
return; /* don't manage it */
}
if ((wmhint->flags & StateHint) &&
wmhint->initial_state == WithdrawnState) {
/\* XXX: make dock apps work! *\/
- XUngrabServer(ob_display);
- XFlush(ob_display);
+ grab_server(FALSE);
XFree(wmhint);
return;
}
client_apply_startup_state(client);
- XUngrabServer(ob_display);
- XFlush(ob_display);
+ grab_server(FALSE);
client_list = g_slist_append(client_list, client);
stacking_list = g_list_append(stacking_list, client);
g_hash_table_insert(client_map, (gpointer)window, client);
+ /* update the focus lists */
+ if (client->desktop == DESKTOP_ALL) {
+ for (i = 0; i < screen_num_desktops; ++i)
+ focus_order[i] = g_list_append(focus_order[i], client);
+ } else {
+ i = client->desktop;
+ focus_order[i] = g_list_append(focus_order[i], client);
+ }
+
stacking_raise(client);
screen_update_struts();
dispatch_client(Event_Client_Mapped, client, 0, 0);
- /* grab all mouse bindings */
- /*pointer_grab_all(client, TRUE);XXX*/
-
/* update the list hints */
client_set_list();
void client_unmanage(Client *client)
{
+ guint i;
int j;
GSList *it;
/* we dont want events no more */
XSelectInput(ob_display, client->window, NoEventMask);
- /* ungrab any mouse bindings */
- /*pointer_grab_all(client, FALSE);XXX*/
-
engine_frame_hide(client->frame);
/* give the client its border back */
stacking_list = g_list_remove(stacking_list, client);
g_hash_table_remove(client_map, (gpointer)client->window);
+ /* update the focus lists */
+ if (client->desktop == DESKTOP_ALL) {
+ for (i = 0; i < screen_num_desktops; ++i)
+ focus_order[i] = g_list_remove(focus_order[i], client);
+ } else {
+ i = client->desktop;
+ focus_order[i] = g_list_remove(focus_order[i], client);
+ }
+
/* once the client is out of the list, update the struts to remove it's
influence */
screen_update_struts();
client_calc_layer(it->data);
}
- /* unfocus the client (calls the focus callbacks) (we're out of the
+ /* unfocus the client (dispatchs the focus event) (we're out of the
transient lists already, so being modal doesn't matter) */
if (client->focused)
client_unfocus(client);
void client_set_desktop(Client *self, guint target)
{
- guint old;
+ guint old, i;
if (target == self->desktop) return;
client_showhide(self);
screen_update_struts();
+ /* update the focus lists */
+ if (old == DESKTOP_ALL) {
+ for (i = 0; i < screen_num_desktops; ++i)
+ focus_order[i] = g_list_remove(focus_order[i], self);
+ } else {
+ focus_order[old] = g_list_remove(focus_order[old], self);
+ }
+ if (target == DESKTOP_ALL) {
+ for (i = 0; i < screen_num_desktops; ++i)
+ focus_order[i] = g_list_prepend(focus_order[i], self);
+ } else {
+ focus_order[target] = g_list_prepend(focus_order[target], self);
+ }
+
dispatch_client(Event_Client_Desktop, self, target, old);
}