#include "client.h"
#include "dock.h"
+#include "xerror.h"
#include "startup.h"
#include "screen.h"
#include "moveresize.h"
focus_order_add_new(self);
/* focus the new window? */
- if (ob_state != State_Starting && config_focus_new) {
+ if (ob_state != State_Starting && config_focus_new &&
+ (self->type == Type_Normal || self->type == Type_Dialog)) {
gboolean group_foc = FALSE;
if (self->group) {
GSList *it;
- for (it = self->group->members; it; it = it->next)
+ for (it = self->group->members; it; it = it->next) {
if (client_focused(it->data)) {
group_foc = TRUE;
break;
}
+ }
}
/* note the check against Type_Normal/Dialog, not client_normal(self),
which would also include other types. in this case we want more
strict rules for focus */
- if (((self->type == Type_Normal ||
- (self->type == Type_Dialog &&
- (group_foc ||
- (!self->transient_for && (!self->group ||
- !self->group->members->next)))))) ||
+ if ((group_foc ||
+ (!self->transient_for && (!self->group ||
+ !self->group->members->next))) ||
client_search_focus_tree_full(self) ||
!focus_client ||
!client_normal(focus_client)) {
we may also need to be repositioned */
frame_adjust_area(self->frame, TRUE, TRUE);
/* with new decor, the window's maximized size may change */
- client_remaximize(self);
+ client_reconfigure(self);
} else {
/* this makes sure that these windows appear on all desktops */
if (self->type == Type_Desktop && self->desktop != DESKTOP_ALL)
}
}
-void client_remaximize(Client *self)
+void client_reconfigure(Client *self)
{
- int dir;
- if (self->max_horz && self->max_vert)
- dir = 0;
- else if (self->max_horz)
- dir = 1;
- else if (self->max_vert)
- dir = 2;
- else
- return; /* not maximized */
- self->max_horz = self->max_vert = FALSE;
- client_maximize(self, TRUE, dir, FALSE);
+ client_configure(self, Corner_TopLeft, self->area.x, self->area.y,
+ self->area.width, self->area.height, TRUE, TRUE);
}
void client_update_wmhints(Client *self)
group_remove(self->group, self);
self->group = NULL;
}
- /* i can only have transients from the group if i am not transient
- myself */
- if (hints->window_group != None && !self->transient_for) {
+ if (hints->window_group != None) {
self->group = group_add(hints->window_group, self);
- /* add other transients of the group that are already
- set up */
- for (it = self->group->members; it; it = it->next)
- if (it->data != self &&
- ((Client*)it->data)->transient_for == TRAN_GROUP)
- self->transients = g_slist_append(self->transients,
- it->data);
+ /* i can only have transients from the group if i am not
+ transient myself */
+ if (!self->transient_for) {
+ /* add other transients of the group that are already
+ set up */
+ for (it = self->group->members; it; it = it->next)
+ if (it->data != self &&
+ ((Client*)it->data)->transient_for == TRAN_GROUP)
+ self->transients = g_slist_append(self->transients,
+ it->data);
+ }
}
/* the WM_HINTS can contain an icon */
w = data[i++];
h = data[i++];
i += w * h;
- if (i > num) break;
+ if (i > num || w*h == 0) break;
++self->nicons;
}
w = self->icons[j].width = data[i++];
h = self->icons[j].height = data[i++];
+ if (w*h == 0) continue;
+
self->icons[j].data = g_new(pixel32, w * h);
for (x = 0, y = 0, t = 0; t < w * h; ++t, ++x, ++i) {
if (x >= w) {
if (num == 2) {
self->nicons++;
self->icons = g_new(Icon, self->nicons);
+ xerror_set_ignore(TRUE);
if (!render_pixmap_to_rgba(data[0], data[1],
&self->icons[self->nicons-1].width,
&self->icons[self->nicons-1].height,
g_free(&self->icons[self->nicons-1]);
self->nicons--;
}
+ xerror_set_ignore(FALSE);
}
g_free(data);
} else {
if (hints->flags & IconPixmapHint) {
self->nicons++;
self->icons = g_new(Icon, self->nicons);
+ xerror_set_ignore(TRUE);
if (!render_pixmap_to_rgba(hints->icon_pixmap,
(hints->flags & IconMaskHint ?
hints->icon_mask : None),
g_free(&self->icons[self->nicons-1]);
self->nicons--;
}
+ xerror_set_ignore(FALSE);
}
XFree(hints);
}
/* set the size and position if fullscreen */
if (self->fullscreen) {
- x = 0;
- y = 0;
- w = screen_physical_size.width;
- h = screen_physical_size.height;
+#ifdef VIDMODE
+ int dot;
+ XF86VidModeModeLine mode;
+
+ if (XF86VidModeGetModeLine(ob_display, ob_screen, &dot, &mode)) {
+ w = mode.hdisplay;
+ h = mode.vdisplay;
+ if (mode.privsize) XFree(mode.private);
+ } else {
+#else
+ w = screen_physical_size.width;
+ h = screen_physical_size.height;
+#endif
+#ifdef VIDMODE
+ }
+ if (!XF86VidModeGetViewPort(ob_display, ob_screen, &x, &y)) {
+ x = y = 0;
+#endif
+ }
user = FALSE; /* ignore that increment etc shit when in fullscreen */
} else {
/* set the size and position if maximized */
RECT_SET(self->area, x, y, w, h);
- if (resized)
+ if (final || (resized && !config_opaque_resize))
XResizeWindow(ob_display, self->window, w, h);
/* move/resize the frame to match the request */
/* this puts it after the current focused window */
focus_order_remove(self);
focus_order_add_new(self);
+
+ /* this is here cuz with the VIDMODE extension, the viewport can change
+ while a fullscreen window is iconic, and when it uniconifies, it
+ would be nice if it did so to the new position of the viewport */
+ client_reconfigure(self);
}
client_change_state(self);
client_showhide(self);
if (target == self->desktop) return;
- g_message("Setting desktop %u", target);
+ g_message("Setting desktop %u", target+1);
g_assert(target < screen_num_desktops || target == DESKTOP_ALL);
if (shaded != self->shaded)
client_shade(self, shaded);
client_calc_layer(self);
- client_change_state(self); /* change the hint to relect these changes */
+ client_change_state(self); /* change the hint to reflect these changes */
}
Client *client_focus_target(Client *self)
return self;
}
-gboolean client_focus(Client *self)
+gboolean client_can_focus(Client *self)
{
XEvent ev;
/* choose the correct target */
self = client_focus_target(self);
- if (self->desktop != DESKTOP_ALL && self->desktop != screen_desktop) {
- /* update the focus lists */
- focus_order_to_top(self);
+ if (!self->frame->visible)
return FALSE;
- }
if (!((self->can_focus || self->focus_notify) &&
(self->desktop == screen_desktop ||
}
}
+ return TRUE;
+}
+
+gboolean client_focus(Client *self)
+{
+ /* choose the correct target */
+ self = client_focus_target(self);
+
+ if (!client_can_focus(self)) {
+ if (!self->frame->visible) {
+ /* update the focus lists */
+ focus_order_to_top(self);
+ }
+ return FALSE;
+ }
+
if (self->can_focus)
/* RevertToPointerRoot causes much more headache than RevertToNone, so
I choose to use it always, hopefully to find errors quicker, if any
return best_client;
}
+
+void client_set_layer(Client *self, int layer)
+{
+ if (layer < 0) {
+ self->below = TRUE;
+ self->above = FALSE;
+ } else if (layer == 0) {
+ self->below = self->above = FALSE;
+ } else {
+ self->below = FALSE;
+ self->above = TRUE;
+ }
+ client_calc_layer(self);
+ client_change_state(self); /* reflect this in the state hints */
+}