focus_order_add_new(self);
/* focus the new window? */
- if (ob_state != State_Starting && config_focus_new) {
+ if (ob_state != State_Starting && config_focus_new &&
+ (self->type == Type_Normal || self->type == Type_Dialog)) {
gboolean group_foc = FALSE;
if (self->group) {
/* note the check against Type_Normal/Dialog, not client_normal(self),
which would also include other types. in this case we want more
strict rules for focus */
- if (((self->type == Type_Normal ||
- (self->type == Type_Dialog &&
- (group_foc ||
- (!self->transient_for && (!self->group ||
- !self->group->members->next)))))) ||
+ if ((group_foc ||
+ (!self->transient_for && (!self->group ||
+ !self->group->members->next))) ||
client_search_focus_tree_full(self) ||
!focus_client ||
!client_normal(focus_client)) {
if (target == self->desktop) return;
- g_message("Setting desktop %u", target);
+ g_message("Setting desktop %u", target+1);
g_assert(target < screen_num_desktops || target == DESKTOP_ALL);
if (shaded != self->shaded)
client_shade(self, shaded);
client_calc_layer(self);
- client_change_state(self); /* change the hint to relect these changes */
+ client_change_state(self); /* change the hint to reflect these changes */
}
Client *client_focus_target(Client *self)
/* choose the correct target */
self = client_focus_target(self);
- if (self->desktop != DESKTOP_ALL && self->desktop != screen_desktop) {
+ if (!self->frame->visible) {
/* update the focus lists */
focus_order_to_top(self);
return FALSE;
return best_client;
}
+
+void client_set_layer(Client *self, int layer)
+{
+ if (layer < 0) {
+ self->below = TRUE;
+ self->above = FALSE;
+ } else if (layer == 0) {
+ self->below = self->above = FALSE;
+ } else {
+ self->below = FALSE;
+ self->above = TRUE;
+ }
+ client_calc_layer(self);
+ client_change_state(self); /* reflect this in the state hints */
+}