}
}
- for (i = 0; i < nchild; ++i) {
- if (children[i] == None)
+ /* manage windows in reverse order from how they were originally mapped.
+ this is an attempt to manage children windows before their parents, so
+ that when the parent is mapped, it can find the child */
+ for (i = nchild; i > 0; --i) {
+ if (children[i--1] == None)
continue;
- if (XGetWindowAttributes(ob_display, children[i], &attrib)) {
+ if (XGetWindowAttributes(ob_display, children[i-1], &attrib)) {
if (attrib.override_redirect) continue;
if (attrib.map_state != IsUnmapped)
- client_manage(children[i]);
+ client_manage(children[i-1]);
}
}
XFree(children);
ob_debug("Window type: %d\n", self->type);
ob_debug("Window group: 0x%x\n", self->group?self->group->leader:0);
+ /* now we have all of the window's information so we can set this up.
+ do this before creating the frame, so it can tell that we are still
+ mapping and doesn't go applying things right away */
+ client_setup_decor_and_functions(self, FALSE);
+
/* specify that if we exit, the window should not be destroyed and
should be reparented back to root automatically */
XChangeSaveSet(ob_display, window, SetModeInsert);
/* the session should get the last say though */
client_restore_session_state(self);
- /* now we have all of the window's information so we can set this up */
- client_setup_decor_and_functions(self, FALSE);
-
/* tell startup notification that this app started */
launch_time = sn_app_started(self->startup_id, self->class, self->name);
}
}
+/* Avoid storing icons above this size if possible */
+#define AVOID_ABOVE 64
+
void client_update_icons(ObClient *self)
{
guint num;
guint32 *data;
guint w, h, i, j;
+ guint num_seen; /* number of icons present */
+ guint num_small_seen; /* number of icons small enough present */
+ guint smallest, smallest_area;
for (i = 0; i < self->nicons; ++i)
g_free(self->icons[i].data);
if (PROP_GETA32(self->window, net_wm_icon, cardinal, &data, &num)) {
/* figure out how many valid icons are in here */
i = 0;
- while (num - i > 2) {
- w = data[i++];
- h = data[i++];
- i += w * h;
- if (i > num || w*h == 0) break;
- ++self->nicons;
- }
+ num_seen = num_small_seen = 0;
+ smallest = smallest_area = 0;
+ if (num > 2)
+ while (i < num) {
+ w = data[i++];
+ h = data[i++];
+ i += w * h;
+ /* watch for it being too small for the specified size, or for
+ zero sized icons. */
+ if (i > num || w == 0 || h == 0) break;
+
+ if (!smallest_area || w*h < smallest_area) {
+ smallest = num_seen;
+ smallest_area = w*h;
+ }
+ ++num_seen;
+ if (w <= AVOID_ABOVE && h <= AVOID_ABOVE)
+ ++num_small_seen;
+ }
+ if (num_small_seen > 0)
+ self->nicons = num_small_seen;
+ else if (num_seen)
+ self->nicons = 1;
self->icons = g_new(ObClientIcon, self->nicons);
/* store the icons */
i = 0;
- for (j = 0; j < self->nicons; ++j) {
+ for (j = 0; j < self->nicons;) {
guint x, y, t;
w = self->icons[j].width = data[i++];
h = self->icons[j].height = data[i++];
- if (w*h == 0) continue;
+ /* if there are some icons smaller than the threshold, we're
+ skipping all the ones above */
+ if (num_small_seen > 0) {
+ if (w > AVOID_ABOVE || h > AVOID_ABOVE) {
+ i += w*h;
+ continue;
+ }
+ }
+ /* if there were no icons smaller than the threshold, then we are
+ only taking the smallest available one we saw */
+ else if (j != smallest) {
+ i += w*h;
+ continue;
+ }
self->icons[j].data = g_new(RrPixel32, w * h);
for (x = 0, y = 0, t = 0; t < w * h; ++t, ++x, ++i) {
(((data[i] >> 0) & 0xff) << RrDefaultBlueOffset);
}
g_assert(i <= num);
+
+ ++j;
}
g_free(data);