old = self->wmstate;
- if (self->shaded || self->iconic || !self->frame->visible)
+ if (self->shaded || self->iconic || !frame_visible(self->frame))
self->wmstate = IconicState;
else
self->wmstate = NormalState;
(self->frame, iconic,
(ObFrameIconifyAnimateFunc)client_showhide, self);
/* but focus a new window now please */
- focus_fallback(TRUE);
+ focus_fallback(FALSE);
} else
client_showhide(self);
} else {
if (config_animate_iconify)
- /* start the animation then show it, this way the whole window
- doesnt get shown, just the first step of the animation */
- frame_begin_iconify_animation(self->frame, iconic, NULL, NULL);
- client_showhide(self);
+ /* the animation will show the window when it is hidden,
+ but the window state needs to be adjusted after the
+ animation finishes, so call showhide when it's done to make
+ sure everything is updated appropriately
+ */
+ frame_begin_iconify_animation
+ (self->frame, iconic,
+ (ObFrameIconifyAnimateFunc)client_showhide, self);
}
}
/* choose the correct target */
self = client_focus_target(self);
- if (!self->frame->visible)
+ if (!frame_visible(self->frame))
return FALSE;
if (!(self->can_focus || self->focus_notify))
self = client_focus_target(self);
if (!client_can_focus(self)) {
- if (!self->frame->visible) {
+ if (!frame_visible(self->frame)) {
/* update the focus lists */
focus_order_to_top(self);
}
client_set_desktop(self, screen_desktop, FALSE);
else
screen_set_desktop(self->desktop);
- } else if (!self->frame->visible)
+ } else if (!frame_visible(self->frame))
/* if its not visible for other reasons, then don't mess
with it */
return;
for (it = stacking_list; it; it = g_list_next(it)) {
if (WINDOW_IS_CLIENT(it->data)) {
ObClient *c = WINDOW_AS_CLIENT(it->data);
- if (c->frame->visible &&
- RECT_CONTAINS(c->frame->area, x, y)) {
+ if (frame_visible(c->frame) &&
+ /* ignore all animating windows */
+ !frame_iconify_animating(c->frame) &&
+ RECT_CONTAINS(c->frame->area, x, y))
+ {
ret = c;
break;
}