void actions_set_need_pointer_replay_before_move(gboolean replay);
/*! Returns if a ReplayPointer is still needed. If it was called while running
actions then this will be false */
-gboolean actions_get_need_pointer_replay_before_move();
+gboolean actions_get_need_pointer_replay_before_move(void);
/*! Pass in a GSList of ObActionsAct's to be run. */
void actions_run_acts(GSList *acts,
ObFrameContext con,
struct _ObClient *client);
-gboolean actions_interactive_act_running();
-void actions_interactive_cancel_act();
+gboolean actions_interactive_act_running(void);
+void actions_interactive_cancel_act(void);
gboolean actions_interactive_input_event(XEvent *e);