struct _ObActionsData {
ObUserAction uact;
- Time time;
guint state;
gint x;
gint y;
+ gint button;
struct _ObClient *client;
ObFrameContext context;
void actions_act_ref(ObActionsAct *act);
void actions_act_unref(ObActionsAct *act);
-/*! Pass in a GSList of ObActionsAct's to be run.
- @return TRUE if an action is in interactive state, FALSE is none are
+/*! When this is true, an XAllowEvents with ReplayPointer will be called
+ if an action is going to maybe try moving windows around on screen (or
+ map/unmap windows)
*/
+void actions_set_need_pointer_replay_before_move(gboolean replay);
+/*! Returns if a ReplayPointer is still needed. If it was called while running
+ actions then this will be false */
+gboolean actions_get_need_pointer_replay_before_move();
+
+/*! Pass in a GSList of ObActionsAct's to be run. */
void actions_run_acts(GSList *acts,
ObUserAction uact,
- Time time,
guint state,
gint x,
gint y,
+ gint button,
ObFrameContext con,
struct _ObClient *client);
void actions_interactive_cancel_act();
gboolean actions_interactive_input_event(XEvent *e);
+
+/*! Function for actions to call when they are moving a client around */
+void actions_client_move(ObActionsData *data, gboolean start);