guint state,
gint x,
gint y,
+ gint button,
ObFrameContext con,
struct _ObClient *client)
{
data->state = state;
data->x = x;
data->y = y;
+ data->button = button;
data->context = con;
data->client = client;
}
guint state,
gint x,
gint y,
+ gint button,
ObFrameContext con,
struct _ObClient *client)
{
ObActionsAct *act = it->data;
gboolean ok = TRUE;
- actions_setup_data(&data, uact, state, x, y, con, client);
+ actions_setup_data(&data, uact, state, x, y, button, con, client);
if (actions_act_is_interactive(act) &&
(!interactive_act || interactive_act->def != act->def))