#include "actions.h"
#include "gettext.h"
+#include "grab.h"
+#include "screen.h"
-static void actions_definition_ref(ObActionsDefinition *def);
-static void actions_definition_unref(ObActionsDefinition *def);
+#include "actions/all.h"
+
+static void actions_definition_ref(ObActionsDefinition *def);
+static void actions_definition_unref(ObActionsDefinition *def);
+static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state);
+static void actions_interactive_end_act();
+
+static ObActionsAct *interactive_act = NULL;
+static guint interactive_initial_state = 0;
struct _ObActionsDefinition {
guint ref;
gchar *name;
- ObActionsType type;
ObActionsDataSetupFunc setup;
ObActionsDataFreeFunc free;
ObActionsRunFunc run;
+ ObActionsInteractiveInputFunc i_input;
+ ObActionsInteractiveCancelFunc i_cancel;
};
struct _ObActionsAct {
{
if (reconfig) return;
-
+ action_all_startup();
}
void actions_shutdown(gboolean reconfig)
{
+ actions_interactive_cancel_act();
+
if (reconfig) return;
/* free all the registered actions */
}
gboolean actions_register(const gchar *name,
- ObActionsType type,
ObActionsDataSetupFunc setup,
ObActionsDataFreeFunc free,
- ObActionsRunFunc run)
+ ObActionsRunFunc run,
+ ObActionsInteractiveInputFunc i_input,
+ ObActionsInteractiveCancelFunc i_cancel)
{
GSList *it;
ObActionsDefinition *def;
+ g_assert(run != NULL);
+ g_assert((i_input == NULL) == (i_cancel == NULL));
+
for (it = registered; it; it = g_slist_next(it)) {
def = it->data;
if (!g_ascii_strcasecmp(name, def->name)) /* already registered */
def = g_new(ObActionsDefinition, 1);
def->ref = 1;
def->name = g_strdup(name);
- def->type = type;
def->setup = setup;
def->free = free;
def->run = run;
+ def->i_input = i_input;
+ def->i_cancel = i_cancel;
+
+ registered = g_slist_prepend(registered, def);
+
return TRUE;
}
ObActionsAct* actions_parse_string(const gchar *name)
{
GSList *it;
- ObActionsDefinition *def;
+ ObActionsDefinition *def = NULL;
ObActionsAct *act = NULL;
/* find the requested action */
if (parse_attr_string("name", node, &name)) {
if ((act = actions_parse_string(name)))
/* there is more stuff to parse here */
- act->options = act->def->setup(i, doc, node->children);
+ if (act->def->setup)
+ act->options = act->def->setup(i, doc, node->xmlChildrenNode);
g_free(name);
}
return act;
}
+gboolean actions_act_is_interactive(ObActionsAct *act)
+{
+ return act->def->i_cancel != NULL;
+}
+
void actions_act_ref(ObActionsAct *act)
{
++act->ref;
{
if (act && --act->ref == 0) {
/* free the action specific options */
- act->def->free(act->options);
+ if (act->def->free)
+ act->def->free(act->options);
/* unref the definition */
actions_definition_unref(act->def);
g_free(act);
ObUserAction uact,
Time time,
guint state,
- guint button,
gint x,
- gint y)
+ gint y,
+ ObFrameContext con,
+ struct _ObClient *client)
{
- data->any.uact = uact;
- data->any.time = time;
- data->any.state = state;
- data->any.button = button;
- data->any.x = x;
- data->any.y = y;
+ data->uact = uact;
+ data->time = time;
+ data->state = state;
+ data->x = x;
+ data->y = y;
+ data->context = con;
+ data->client = client;
}
void actions_run_acts(GSList *acts,
ObUserAction uact,
Time time,
guint state,
- guint button,
gint x,
gint y,
ObFrameContext con,
- struct _ObClient *client,
- ObActionsInteractiveState interactive)
+ struct _ObClient *client)
{
GSList *it;
+ /* Don't allow saving the initial state when running things from the
+ menu */
+ if (uact == OB_USER_ACTION_MENU_SELECTION)
+ state = 0;
+ /* If x and y are < 0 then use the current pointer position */
+ if (x < 0 && y < 0)
+ screen_pointer_pos(&x, &y);
+
for (it = acts; it; it = g_slist_next(it)) {
ObActionsData data;
ObActionsAct *act = it->data;
+ gboolean ok = TRUE;
- data.type = act->def->type;
- actions_setup_data(&data, uact, time, state, button, x, y);
- switch (data.type) {
- case OB_ACTION_TYPE_GLOBAL:
- break;
- case OB_ACTION_TYPE_CLIENT:
- data.client.context = con;
- data.client.c = client;
- break;
- case OB_ACTION_TYPE_SELECTOR:
- data.selector.interactive = interactive;
- break;
- default:
- g_assert_not_reached();
+ actions_setup_data(&data, uact, time, state, x, y, con, client);
+
+ if (actions_act_is_interactive(act) &&
+ (!interactive_act || interactive_act->def != act->def))
+ {
+ ok = actions_interactive_begin_act(act, state);
}
/* fire the action's run function with this data */
- act->def->run(&data, act->options);
+ if (ok) {
+ if (!act->def->run(&data, act->options))
+ actions_interactive_end_act();
+ else {
+ /* make sure its interactive if it returned TRUE */
+ g_assert(act->def->i_cancel && act->def->i_input);
+
+ /* no actions are run after the interactive one */
+ break;
+ }
+ }
+ }
+}
+
+gboolean actions_interactive_act_running()
+{
+ return interactive_act != NULL;
+}
+
+void actions_interactive_cancel_act()
+{
+ if (interactive_act) {
+ interactive_act->def->i_cancel(interactive_act->options);
+ actions_interactive_end_act();
+ }
+}
+
+static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
+{
+ /* cancel the old one */
+ if (interactive_act)
+ actions_interactive_cancel_act();
+
+ if (grab_keyboard()) {
+ interactive_act = act;
+ actions_act_ref(interactive_act);
+
+ interactive_initial_state = state;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void actions_interactive_end_act()
+{
+ if (interactive_act) {
+ ungrab_keyboard();
+
+ actions_act_unref(interactive_act);
+ interactive_act = NULL;
+ }
+}
+
+gboolean actions_interactive_input_event(XEvent *e)
+{
+ gboolean used = FALSE;
+ if (interactive_act) {
+ if (!interactive_act->def->i_input(interactive_initial_state, e,
+ interactive_act->options, &used))
+ {
+ used = TRUE; /* if it cancelled the action then it has to of
+ been used */
+ actions_interactive_end_act();
+ }
}
+ return used;
}