]> Dogcows Code - chaz/openbox/blobdiff - openbox/actions.c
ANSI function declarations, ie () -> (void)
[chaz/openbox] / openbox / actions.c
index 3bfb3b3f24011294293c5c51224ffba674851382..75d4af059174a3a19d49f799be32384a5f308681 100644 (file)
@@ -248,19 +248,23 @@ void actions_run_acts(GSList *acts,
 
         actions_setup_data(&data, uact, state, x, y, button, con, client);
 
-        if (!interactive_act || interactive_act->def != act->def) {
-            /* cancel the old one */
-            if (interactive_act)
-                actions_interactive_cancel_act();
-            if (actions_act_is_interactive(act))
+        /* if they have the same run function, then we'll assume they are
+           cooperating and not cancel eachother out */
+        if (!interactive_act || interactive_act->def->run != act->def->run) {
+            if (actions_act_is_interactive(act)) {
+                /* cancel the old one */
+                if (interactive_act)
+                    actions_interactive_cancel_act();
                 ok = actions_interactive_begin_act(act, state);
+            }
         }
 
         /* fire the action's run function with this data */
         if (ok) {
-            if (!act->def->run(&data, act->options))
-                actions_interactive_end_act();
-            else {
+            if (!act->def->run(&data, act->options)) {
+                if (actions_act_is_interactive(act))
+                    actions_interactive_end_act();
+            } else {
                 /* make sure its interactive if it returned TRUE */
                 g_assert(act->def->i_cancel && act->def->i_input);
 
@@ -271,12 +275,12 @@ void actions_run_acts(GSList *acts,
     }
 }
 
-gboolean actions_interactive_act_running()
+gboolean actions_interactive_act_running(void)
 {
     return interactive_act != NULL;
 }
 
-void actions_interactive_cancel_act()
+void actions_interactive_cancel_act(void)
 {
     if (interactive_act) {
         interactive_act->def->i_cancel(interactive_act->options);
@@ -291,13 +295,18 @@ static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
         actions_act_ref(interactive_act);
 
         interactive_initial_state = state;
+
+        /* if using focus_delay, stop the timer now so that focus doesn't go
+           moving on us, which would kill the action */
+        event_halt_focus_delay();
+
         return TRUE;
     }
     else
         return FALSE;
 }
 
-static void actions_interactive_end_act()
+static void actions_interactive_end_act(void)
 {
     if (interactive_act) {
         ungrab_keyboard();
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