Corner corner;
};
+struct ShowMenu {
+ Client *c;
+ char * menuName;
+};
+
union ActionData {
struct AnyAction any;
struct Execute execute;
struct NextPreviousDesktop nextprevdesktop;
struct Move move;
struct Resize resize;
+ struct ShowMenu showMenu;
};
typedef struct {
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
-
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
#endif