Corner corner;
};
+struct ShowMenu {
+ Client *c;
+ char * menuName;
+};
+
union ActionData {
struct AnyAction any;
struct Execute execute;
struct NextPreviousDesktop nextprevdesktop;
struct Move move;
struct Resize resize;
+ struct ShowMenu showMenu;
};
typedef struct {
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
+ action_move_relative_horz - the delta
+ action_move_relative_vert - the delta
+ action_resize_relative_horz - the delta
+ action_resize_relative_vert - the delta
*/
Action *action_from_string(char *name);
void action_free(Action *a);
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
+void action_shadelower(union ActionData *data);
+/* ClientAction */
+void action_unshaderaise(union ActionData *data);
+/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
-
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
#endif