#define __action_h
#include "misc.h"
+#include "frame.h"
#include "parser/parse.h"
+struct _ObClient;
+
typedef struct _ObAction ObAction;
/* These have to all have a Client* at the top even if they don't use it, so
struct AnyAction {
struct _ObClient *c;
gboolean interactive;
+ gint x;
+ gint y;
+ gint button;
};
struct InteractiveAction {
struct MoveResize {
struct AnyAction any;
- int x;
- int y;
- guint32 corner; /* prop_atoms.net_wm_moveresize_* */
- guint button;
+ gboolean move;
+ gboolean keyboard;
};
struct ShowMenu {
struct AnyAction any;
char *name;
- int x;
- int y;
};
struct CycleWindows {
};
struct _ObAction {
+ ObUserAction act;
/* The func member acts like an enum to tell which one of the structs in
the data union are valid.
*/
union ActionData data;
};
-ObAction *action_new(void (*func)(union ActionData *data));
-
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
+ action_send_to_desktop - the destination desktop needs to be set
action_move_relative_horz - the delta
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
*/
-ObAction *action_from_string(char *name);
-ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node);
+ObAction *action_from_string(char *name, ObUserAction uact);
+ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ ObUserAction uact);
void action_free(ObAction *a);
+/*! Executes an action.
+ @param c The client associated with the action. Can be NULL.
+ @param state The keyboard modifiers state at the time the user action occured
+ @param button The mouse button used to execute the action.
+ @param x The x coord at which the user action occured.
+ @param y The y coord at which the user action occured.
+ @param cancel If the action is cancelling an interactive action. This only
+ affects interactive actions, but should generally always be FALSE.
+ @param done If the action is completing an interactive action. This only
+ affects interactive actions, but should generally always be FALSE.
+*/
+void action_run_full(ObAction *a, struct _ObClient *c,
+ guint state, guint button, gint x, gint y,
+ gboolean cancel, gboolean done);
+
+#define action_run_mouse(a, c, s, b, x, y) \
+ action_run_full(a, c, s, b, x, y, FALSE, FALSE)
+
+#define action_run_interactive(a, c, s, n, d) \
+ action_run_full(a, c, s, 0, -1, -1, n, d)
+
+#define action_run_key(a, c, s, x, y) \
+ action_run_full(a, c, s, 0, x, y, FALSE,FALSE)
+
+#define action_run(a, c, s) \
+ action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE)
+
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */
void action_desktop(union ActionData *data);
/* DesktopDirection */
void action_desktop_dir(union ActionData *data);
+/* Any */
+void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
/* MoveResize */
void action_moveresize(union ActionData *data);
+/* Any */
+void action_reconfigure(union ActionData *data);
/* Execute */
void action_restart(union ActionData *data);
/* Any */