Client *c;
};
-struct DirectionalFocus {
+struct DirectionalAction{
Client *c;
int direction;
};
union ActionData {
struct AnyAction any;
- struct DirectionalFocus dfocus;
+ struct DirectionalAction diraction;
struct Execute execute;
struct ClientAction client;
struct MoveResizeRelative relative;
void action_cycle_windows(union ActionData *data);
void action_directional_focus(union ActionData *data);
+void action_movetoedge(union ActionData *data);
#endif