/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
action.h for the Openbox window manager
+ Copyright (c) 2006 Mikael Magnusson
Copyright (c) 2003 Ben Jansens
This program is free software; you can redistribute it and/or modify
gint x;
gint y;
gint button;
+ Time time;
};
struct InteractiveAction {
struct InterDirectionalAction{
struct InteractiveAction inter;
ObDirection direction;
+ gboolean dialog;
};
struct DirectionalAction{
struct AnyAction any;
ObDirection direction;
+ gboolean hang;
};
struct Execute {
struct AnyAction any;
- char *path;
+ gchar *path;
+ gboolean startupnotify;
+ gchar *name;
+ gchar *icon_name;
};
struct ClientAction {
struct MoveResizeRelative {
struct AnyAction any;
- int delta;
+ gint deltax;
+ gint deltay;
+ gint deltaxl;
+ gint deltayu;
};
struct SendToDesktop {
struct Layer {
struct AnyAction any;
- int layer; /* < 0 = below, 0 = normal, > 0 = above */
+ gint layer; /* < 0 = below, 0 = normal, > 0 = above */
};
struct DesktopDirection {
struct ShowMenu {
struct AnyAction any;
- char *name;
+ gchar *name;
};
struct CycleWindows {
struct InteractiveAction inter;
gboolean linear;
gboolean forward;
+ gboolean dialog;
+};
+
+struct Stacking {
+ struct AnyAction any;
};
union ActionData {
struct ShowMenu showmenu;
struct CycleWindows cycle;
struct Layer layer;
+ struct Stacking stacking;
};
struct _ObAction {
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
+ action_move_relative - the deltas
+ action_resize_relative - the deltas
*/
-ObAction *action_from_string(const gchar *name, ObUserAction uact);
-ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ObAction* action_from_string(const gchar *name, ObUserAction uact);
+ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
ObUserAction uact);
void action_ref(ObAction *a);
void action_unref(ObAction *a);
+ObAction* action_copy(const ObAction *a);
+
/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
affects interactive actions, but should generally always be FALSE.
*/
void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
- guint state, guint button, gint x, gint y,
+ guint state, guint button, gint x, gint y, Time time,
gboolean cancel, gboolean done);
-#define action_run_mouse(a, c, n, s, b, x, y) \
- action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
+#define action_run_mouse(a, c, n, s, b, x, y, t) \
+ action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
+
+#define action_run_interactive(a, c, s, t, n, d) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
-#define action_run_interactive(a, c, s, n, d) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
+#define action_run_key(a, c, s, x, y, t) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
-#define action_run_key(a, c, s, x, y) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
+#define action_run(a, c, s, t) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
-#define action_run(a, c, s) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
+void action_run_string(const gchar *name, struct _ObClient *c, Time time);
/* Execute */
void action_execute(union ActionData *data);
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
+void action_focus_order_to_bottom(union ActionData *data);
+/* ClientAction */
void action_raiselower(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_vert(union ActionData *data);
/* MoveResizeRelative */
+void action_move_relative(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative(union ActionData *data);
+/* ClientAction */
+void action_move_to_center(union ActionData *data);
+/* MoveResizeRelative */
void action_resize_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_vert(union ActionData *data);
void action_unmaximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_vert(union ActionData *data);
+/* ClientAction */
+void action_toggle_fullscreen(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
/* SendToDesktopDirection */
/* Layer */
void action_toggle_layer(union ActionData *data);
/* Any */
+void action_toggle_dockautohide(union ActionData *data);
+/* Any */
void action_toggle_show_desktop(union ActionData *data);
/* Any */
void action_show_desktop(union ActionData *data);