affects interactive actions, but should generally always be FALSE.
*/
void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
- guint state, gint button, gint x, gint y, Time time,
+ guint state, guint button, gint x, gint y, Time time,
gboolean cancel, gboolean done);
#define action_run_mouse(a, c, n, s, b, x, y, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
#define action_run_key(a, c, s, x, y, t) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, -1, x, y, t, FALSE, FALSE)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
#define action_run(a, c, s, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)