struct MoveResizeRelative {
Client *c;
- int dx;
- int dy;
+ int delta;
};
struct SendToDesktop {
Client *c;
- guint desktop;
+ guint desk;
+ gboolean follow;
};
struct SendToNextPreviousDesktop {
Corner corner;
};
+struct ShowMenu {
+ Client *c;
+ char *menuName;
+};
+
+struct CycleWindows {
+ Client *c;
+ gboolean linear;
+ gboolean forward;
+ gboolean final;
+ gboolean cancel;
+};
+
union ActionData {
struct AnyAction any;
struct Execute execute;
struct NextPreviousDesktop nextprevdesktop;
struct Move move;
struct Resize resize;
+ struct ShowMenu showMenu;
+ struct CycleWindows cycle;
};
typedef struct {
} Action;
Action *action_new(void (*func)(union ActionData *data));
+
+/* Creates a new Action from the name of the action
+ A few action types need data set after making this call still. Check if
+ the returned action's "func" is one of these.
+ action_execute - the path needs to be set
+ action_restart - the path can optionally be set
+ action_desktop - the destination desktop needs to be set
+ action_move_relative_horz - the delta
+ action_move_relative_vert - the delta
+ action_resize_relative_horz - the delta
+ action_resize_relative_vert - the delta
+*/
+Action *action_from_string(char *name);
void action_free(Action *a);
/* Execute */
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
+void action_focusraise(union ActionData *data);
+/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
+void action_kill(union ActionData *data);
+/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
+void action_shadelower(union ActionData *data);
+/* ClientAction */
+void action_unshaderaise(union ActionData *data);
+/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
/* ClientAction */
void action_toggle_omnipresent(union ActionData *data);
/* MoveResizeRelative */
-void action_move_relative(union ActionData *data);
+void action_move_relative_horz(union ActionData *data);
/* MoveResizeRelative */
-void action_resize_relative(union ActionData *data);
+void action_move_relative_vert(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative_horz(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative_vert(union ActionData *data);
/* ClientAction */
void action_maximize_full(union ActionData *data);
/* ClientAction */
void action_move(union ActionData *data);
/* Resize */
void action_resize(union ActionData *data);
-
+/* Execute */
+void action_restart(union ActionData *data);
+/* Any */
+void action_exit(union ActionData *data);
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
+/* CycleWindows */
+void action_cycle_windows(union ActionData *data);
#endif