struct DirectionalAction{
Client *c;
- int direction;
+ ObDirection direction;
};
struct Execute {
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
-void action_focusraise(union ActionData *data);
-/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
void action_kill(union ActionData *data);